scene.idx 1.1 KB

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  1. SceneObj nodesnim/nodes/scene.html#SceneObj scene: SceneObj
  2. ScenePtr nodesnim/nodes/scene.html#ScenePtr scene: ScenePtr
  3. Scene nodesnim/nodes/scene.html#Scene,string,SceneObj scene: Scene(name: string; variable: var SceneObj): ScenePtr
  4. Scene nodesnim/nodes/scene.html#Scene,SceneObj scene: Scene(variable: var SceneObj): ScenePtr
  5. drawScene nodesnim/nodes/scene.html#drawScene.e,ScenePtr,GLfloat,GLfloat,bool scene: drawScene(scene: ScenePtr; w, h: GLfloat; paused: bool)
  6. duplicate nodesnim/nodes/scene.html#duplicate.e,ScenePtr,SceneObj scene: duplicate(self: ScenePtr; obj: var SceneObj): ScenePtr
  7. enter nodesnim/nodes/scene.html#enter.e,ScenePtr scene: enter(scene: ScenePtr)
  8. exit nodesnim/nodes/scene.html#exit.e,ScenePtr scene: exit(scene: ScenePtr)
  9. handleScene nodesnim/nodes/scene.html#handleScene.e,ScenePtr,InputEvent,NodePtr,bool scene: handleScene(scene: ScenePtr; event: InputEvent; mouse_on: var NodePtr; paused: bool)
  10. reAnchorScene nodesnim/nodes/scene.html#reAnchorScene.e,ScenePtr,GLfloat,GLfloat,bool scene: reAnchorScene(scene: ScenePtr; w, h: GLfloat; paused: bool)