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- # main scene
- import nodesnim
- Window("Novel game", 1280, 720)
- var
- main = Scene("Main")
- button = Button("New game")
- # Game scene
- game_scene = Scene("Game")
- # Backgrounds:
- night = load("assets/night.jpg")
- # Charapters:
- akiko_default = load("assets/test.png", GL_RGBA)
- name_charapter = Label()
- dialog_text = RichLabel()
- background_image = TextureRect()
- foreground_rect = ColorRect()
- charapter = TextureRect("Charapter")
- dialog = @[
- ("Me", "H-Hey .. ?", false),
- ("Eileen", "NANI??????", true)
- ]
- stage = -1
- game_scene.addChild(background_image)
- background_image.setSizeAnchor(1, 1)
- background_image.setTexture(night)
- background_image.setTextureAnchor(0.5, 0.5, 0.5, 0.5)
- background_image.texture_mode = TEXTURE_KEEP_ASPECT_RATIO
- game_scene.addChild(charapter)
- charapter.setSizeAnchor(1, 1)
- charapter.setTexture(akiko_default)
- charapter.setTextureAnchor(0.5, 0.5, 0.5, 0.5)
- charapter.texture_mode = TEXTURE_KEEP_ASPECT_RATIO
- charapter.visible = false
- game_scene.addChild(dialog_text)
- dialog_text.setSizeAnchor(0.8, 0.3)
- dialog_text.setAnchor(0.1, 0.6, 0, 0)
- dialog_text.setBackgroundColor(Color(0x0e131760))
- dialog_text.addChild(name_charapter)
- name_charapter.resize(128, 32)
- name_charapter.setAnchor(0, 0, 0, 1)
- name_charapter.setBackgroundColor(Color(0x0e131760))
- name_charapter.setTextAlign(0.1, 0.5, 0.1, 0.5)
- game_scene.addChild(foreground_rect)
- foreground_rect.setSizeAnchor(1, 1)
- foreground_rect@on_ready(self):
- foreground_rect.color = Color(0x0e1317ff)
- foreground_rect@on_process(self):
- if foreground_rect.color.a > 0f:
- foreground_rect.color.a -= 0.001
- foreground_rect@on_input(self, event):
- if event.isInputEventMouseButton() and not event.pressed:
- inc stage
- if stage < dialog.len():
- name_charapter.setText(dialog[stage][0])
- dialog_text.setText(clrtext(dialog[stage][1]))
- charapter.visible = dialog[stage][2]
- main.addChild(button)
- button.text = "New game"
- button.resize(128, 32)
- button.setAnchor(0.5, 0.5, 0.5, 0.5)
- button.on_touch =
- proc(self: ButtonRef, x, y: float) =
- changeScene("Game")
- addScene(main)
- addScene(game_scene)
- setMainScene("Main")
- windowLaunch()
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