label.idx 1.7 KB

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  1. TextChangedHandler nodesnim/nodescontrol/label.html#TextChangedHandler label: TextChangedHandler
  2. LabelObj nodesnim/nodescontrol/label.html#LabelObj label: LabelObj
  3. LabelRef nodesnim/nodescontrol/label.html#LabelRef label: LabelRef
  4. text_changed_handler nodesnim/nodescontrol/label.html#text_changed_handler label: text_changed_handler
  5. Label nodesnim/nodescontrol/label.html#Label,string label: Label(name: string = "Label"): LabelRef
  6. draw nodesnim/nodescontrol/label.html#draw.e,LabelRef,GLfloat,GLfloat label: draw(self: LabelRef; w, h: GLfloat)
  7. duplicate nodesnim/nodescontrol/label.html#duplicate.e,LabelRef label: duplicate(self: LabelRef): LabelRef
  8. getText nodesnim/nodescontrol/label.html#getText.e,LabelRef label: getText(self: LabelRef): string
  9. handle nodesnim/nodescontrol/label.html#handle.e,LabelRef,InputEvent,NodeRef label: handle(self: LabelRef; event: InputEvent; mouse_on: var NodeRef)
  10. setText nodesnim/nodescontrol/label.html#setText.e,LabelRef,string,bool label: setText(self: LabelRef; text: string; save_properties: bool = false)
  11. setTextAlign nodesnim/nodescontrol/label.html#setTextAlign.e,LabelRef,float,float,float,float label: setTextAlign(self: LabelRef; x1, y1, x2, y2: float)
  12. setTextAlign nodesnim/nodescontrol/label.html#setTextAlign.e,LabelRef,AnchorObj label: setTextAlign(self: LabelRef; align: AnchorObj)
  13. setTextColor nodesnim/nodescontrol/label.html#setTextColor.e,LabelRef,ColorRef label: setTextColor(self: LabelRef; color: ColorRef)
  14. setTextFont nodesnim/nodescontrol/label.html#setTextFont.e,LabelRef,FontPtr label: setTextFont(self: LabelRef; font: FontPtr)
  15. setStyle nodesnim/nodescontrol/label.html#setStyle.e,LabelRef,StyleSheetRef label: setStyle(self: LabelRef; s: StyleSheetRef)