texture_button.idx 1.5 KB

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  1. TextureButtonTouchHandler nodesnim/nodescontrol/texture_button.html#TextureButtonTouchHandler texture_button: TextureButtonTouchHandler
  2. TextureButtonObj nodesnim/nodescontrol/texture_button.html#TextureButtonObj texture_button: TextureButtonObj
  3. TextureButtonRef nodesnim/nodescontrol/texture_button.html#TextureButtonRef texture_button: TextureButtonRef
  4. TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,string texture_button: TextureButton(name: string = "TextureButton"): TextureButtonRef
  5. draw nodesnim/nodescontrol/texture_button.html#draw.e,TextureButtonRef,GLfloat,GLfloat texture_button: draw(self: TextureButtonRef; w, h: GLfloat)
  6. duplicate nodesnim/nodescontrol/texture_button.html#duplicate.e,TextureButtonRef texture_button: duplicate(self: TextureButtonRef): TextureButtonRef
  7. handle nodesnim/nodescontrol/texture_button.html#handle.e,TextureButtonRef,InputEvent,NodeRef texture_button: handle(self: TextureButtonRef; event: InputEvent; mouse_on: var NodeRef)
  8. setNormalTexture nodesnim/nodescontrol/texture_button.html#setNormalTexture.e,TextureButtonRef,GlTextureObj texture_button: setNormalTexture(self: TextureButtonRef; texture: GlTextureObj)
  9. setHoverTexture nodesnim/nodescontrol/texture_button.html#setHoverTexture.e,TextureButtonRef,GlTextureObj texture_button: setHoverTexture(self: TextureButtonRef; texture: GlTextureObj)
  10. setPressTexture nodesnim/nodescontrol/texture_button.html#setPressTexture.e,TextureButtonRef,GlTextureObj texture_button: setPressTexture(self: TextureButtonRef; texture: GlTextureObj)