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- TextureButtonTouchHandler nodesnim/nodescontrol/texture_button.html#TextureButtonTouchHandler texture_button: TextureButtonTouchHandler
- TextureButtonObj nodesnim/nodescontrol/texture_button.html#TextureButtonObj texture_button: TextureButtonObj
- TextureButtonRef nodesnim/nodescontrol/texture_button.html#TextureButtonRef texture_button: TextureButtonRef
- TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,string texture_button: TextureButton(name: string = "TextureButton"): TextureButtonRef
- draw nodesnim/nodescontrol/texture_button.html#draw.e,TextureButtonRef,GLfloat,GLfloat texture_button: draw(self: TextureButtonRef; w, h: GLfloat)
- duplicate nodesnim/nodescontrol/texture_button.html#duplicate.e,TextureButtonRef texture_button: duplicate(self: TextureButtonRef): TextureButtonRef
- handle nodesnim/nodescontrol/texture_button.html#handle.e,TextureButtonRef,InputEvent,NodeRef texture_button: handle(self: TextureButtonRef; event: InputEvent; mouse_on: var NodeRef)
- setNormalTexture nodesnim/nodescontrol/texture_button.html#setNormalTexture.e,TextureButtonRef,GlTextureObj texture_button: setNormalTexture(self: TextureButtonRef; texture: GlTextureObj)
- setHoverTexture nodesnim/nodescontrol/texture_button.html#setHoverTexture.e,TextureButtonRef,GlTextureObj texture_button: setHoverTexture(self: TextureButtonRef; texture: GlTextureObj)
- setPressTexture nodesnim/nodescontrol/texture_button.html#setPressTexture.e,TextureButtonRef,GlTextureObj texture_button: setPressTexture(self: TextureButtonRef; texture: GlTextureObj)
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