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- # --- Test 45. Use TileMap node. --- #
- import nodesnim
- Window("Tilemap test")
- var
- tileset = TileSet("assets/tilesets/land.png", Vector2(64, 64), GL_RGBA)
- build:
- - Scene main:
- - TileMap map:
- call setTileSet(tileset)
- call resizeMap(newVector2(8096, 512))
- call fill(newVector2(1, 0))
- call drawRect(3, 3, 10, 5, newVector2(9, 7))
- call drawTile(0, 0, newVector2(3, 0))
- call drawTile(1, 0, newVector2(7, 4.5))
- call drawTile(0, 1, newVector2(6.5, 5))
- call drawTile(1, 1, newVector2(7, 5))
- addMainScene(main)
- windowLaunch()
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