drawable.idx 3.0 KB

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  1. DrawableObj nodesnim/graphics/drawable.html#DrawableObj drawable: DrawableObj
  2. DrawableRef nodesnim/graphics/drawable.html#DrawableRef drawable: DrawableRef
  3. drawablepattern nodesnim/graphics/drawable.html#drawablepattern.t,untyped drawable: drawablepattern(`type`: untyped): untyped
  4. Drawable nodesnim/graphics/drawable.html#Drawable drawable: Drawable(): DrawableRef
  5. vd nodesnim/graphics/drawable.html#vd.t drawable: vd()
  6. recalc nodesnim/graphics/drawable.html#recalc.t,bool drawable: recalc(shadow: bool = false)
  7. draw_template nodesnim/graphics/drawable.html#draw_template.t,untyped,untyped,untyped,untyped drawable: draw_template(drawtype, color, function, secondfunc: untyped): untyped
  8. draw_texture_template nodesnim/graphics/drawable.html#draw_texture_template.t,untyped,untyped,untyped,untyped drawable: draw_texture_template(drawtype, color, function, secondfunc: untyped): untyped
  9. enableShadow nodesnim/graphics/drawable.html#enableShadow.e,DrawableRef,bool drawable: enableShadow(self: DrawableRef; val: bool = true)
  10. draw nodesnim/graphics/drawable.html#draw.e,DrawableRef,float,float,float,float drawable: draw(self: DrawableRef; x1, y1, width, height: float)
  11. getColor nodesnim/graphics/drawable.html#getColor.e,DrawableRef drawable: getColor(self: DrawableRef): ColorRef
  12. loadTexture nodesnim/graphics/drawable.html#loadTexture.e,DrawableRef,string drawable: loadTexture(self: DrawableRef; path: string)
  13. setBorderColor nodesnim/graphics/drawable.html#setBorderColor.e,DrawableRef,ColorRef drawable: setBorderColor(self: DrawableRef; color: ColorRef)
  14. setBorderWidth nodesnim/graphics/drawable.html#setBorderWidth.e,DrawableRef,float drawable: setBorderWidth(self: DrawableRef; width: float)
  15. setColor nodesnim/graphics/drawable.html#setColor.e,DrawableRef,ColorRef drawable: setColor(self: DrawableRef; color: ColorRef)
  16. setCornerRadius nodesnim/graphics/drawable.html#setCornerRadius.e,DrawableRef,float drawable: setCornerRadius(self: DrawableRef; radius: float)
  17. setCornerRadius nodesnim/graphics/drawable.html#setCornerRadius.e,DrawableRef,float,float,float,float drawable: setCornerRadius(self: DrawableRef; r1, r2, r3, r4: float)
  18. setCornerDetail nodesnim/graphics/drawable.html#setCornerDetail.e,DrawableRef,int drawable: setCornerDetail(self: DrawableRef; detail: int)
  19. setCornerDetail nodesnim/graphics/drawable.html#setCornerDetail.e,DrawableRef,int,int,int,int drawable: setCornerDetail(self: DrawableRef; d1, d2, d3, d4: int)
  20. setTexture nodesnim/graphics/drawable.html#setTexture.e,DrawableRef,GlTextureObj drawable: setTexture(self: DrawableRef; texture: GlTextureObj)
  21. setShadowColor nodesnim/graphics/drawable.html#setShadowColor.e,DrawableRef,ColorRef drawable: setShadowColor(self: DrawableRef; clr: ColorRef)
  22. setShadowOffset nodesnim/graphics/drawable.html#setShadowOffset.e,DrawableRef,Vector2Obj drawable: setShadowOffset(self: DrawableRef; offset: Vector2Obj)
  23. setStyle nodesnim/graphics/drawable.html#setStyle.e,DrawableRef,StyleSheetRef drawable: setStyle(self: DrawableRef; s: StyleSheetRef)