sdl2.idx 87 KB

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  206. K_LSHIFT nodesnim/thirdparty/sdl2.html#K_LSHIFT sdl2: K_LSHIFT
  207. K_LALT nodesnim/thirdparty/sdl2.html#K_LALT sdl2: K_LALT
  208. K_LGUI nodesnim/thirdparty/sdl2.html#K_LGUI sdl2: K_LGUI
  209. K_RCTRL nodesnim/thirdparty/sdl2.html#K_RCTRL sdl2: K_RCTRL
  210. K_RSHIFT nodesnim/thirdparty/sdl2.html#K_RSHIFT sdl2: K_RSHIFT
  211. K_RALT nodesnim/thirdparty/sdl2.html#K_RALT sdl2: K_RALT
  212. K_RGUI nodesnim/thirdparty/sdl2.html#K_RGUI sdl2: K_RGUI
  213. K_MODE nodesnim/thirdparty/sdl2.html#K_MODE sdl2: K_MODE
  214. K_AUDIONEXT nodesnim/thirdparty/sdl2.html#K_AUDIONEXT sdl2: K_AUDIONEXT
  215. K_AUDIOPREV nodesnim/thirdparty/sdl2.html#K_AUDIOPREV sdl2: K_AUDIOPREV
  216. K_AUDIOSTOP nodesnim/thirdparty/sdl2.html#K_AUDIOSTOP sdl2: K_AUDIOSTOP
  217. K_AUDIOPLAY nodesnim/thirdparty/sdl2.html#K_AUDIOPLAY sdl2: K_AUDIOPLAY
  218. K_AUDIOMUTE nodesnim/thirdparty/sdl2.html#K_AUDIOMUTE sdl2: K_AUDIOMUTE
  219. K_MEDIASELECT nodesnim/thirdparty/sdl2.html#K_MEDIASELECT sdl2: K_MEDIASELECT
  220. K_WWW nodesnim/thirdparty/sdl2.html#K_WWW sdl2: K_WWW
  221. K_MAIL nodesnim/thirdparty/sdl2.html#K_MAIL sdl2: K_MAIL
  222. K_CALCULATOR nodesnim/thirdparty/sdl2.html#K_CALCULATOR sdl2: K_CALCULATOR
  223. K_COMPUTER nodesnim/thirdparty/sdl2.html#K_COMPUTER sdl2: K_COMPUTER
  224. K_AC_SEARCH nodesnim/thirdparty/sdl2.html#K_AC_SEARCH sdl2: K_AC_SEARCH
  225. K_AC_HOME nodesnim/thirdparty/sdl2.html#K_AC_HOME sdl2: K_AC_HOME
  226. K_AC_BACK nodesnim/thirdparty/sdl2.html#K_AC_BACK sdl2: K_AC_BACK
  227. K_AC_FORWARD nodesnim/thirdparty/sdl2.html#K_AC_FORWARD sdl2: K_AC_FORWARD
  228. K_AC_STOP nodesnim/thirdparty/sdl2.html#K_AC_STOP sdl2: K_AC_STOP
  229. K_AC_REFRESH nodesnim/thirdparty/sdl2.html#K_AC_REFRESH sdl2: K_AC_REFRESH
  230. K_AC_BOOKMARKS nodesnim/thirdparty/sdl2.html#K_AC_BOOKMARKS sdl2: K_AC_BOOKMARKS
  231. K_BRIGHTNESSDOWN nodesnim/thirdparty/sdl2.html#K_BRIGHTNESSDOWN sdl2: K_BRIGHTNESSDOWN
  232. K_BRIGHTNESSUP nodesnim/thirdparty/sdl2.html#K_BRIGHTNESSUP sdl2: K_BRIGHTNESSUP
  233. K_DISPLAYSWITCH nodesnim/thirdparty/sdl2.html#K_DISPLAYSWITCH sdl2: K_DISPLAYSWITCH
  234. K_KBDILLUMTOGGLE nodesnim/thirdparty/sdl2.html#K_KBDILLUMTOGGLE sdl2: K_KBDILLUMTOGGLE
  235. K_KBDILLUMDOWN nodesnim/thirdparty/sdl2.html#K_KBDILLUMDOWN sdl2: K_KBDILLUMDOWN
  236. K_KBDILLUMUP nodesnim/thirdparty/sdl2.html#K_KBDILLUMUP sdl2: K_KBDILLUMUP
  237. K_EJECT nodesnim/thirdparty/sdl2.html#K_EJECT sdl2: K_EJECT
  238. K_SLEEP nodesnim/thirdparty/sdl2.html#K_SLEEP sdl2: K_SLEEP
  239. Keymod nodesnim/thirdparty/sdl2.html#Keymod sdl2: Keymod
  240. toInt nodesnim/thirdparty/sdl2.html#toInt.c,Keymod sdl2: toInt(some: Keymod): cint
  241. KMOD_CTRL nodesnim/thirdparty/sdl2.html#KMOD_CTRL.t sdl2: KMOD_CTRL(): untyped
  242. KMOD_SHIFT nodesnim/thirdparty/sdl2.html#KMOD_SHIFT.t sdl2: KMOD_SHIFT(): untyped
  243. KMOD_ALT nodesnim/thirdparty/sdl2.html#KMOD_ALT.t sdl2: KMOD_ALT(): untyped
  244. KMOD_GUI nodesnim/thirdparty/sdl2.html#KMOD_GUI.t sdl2: KMOD_GUI(): untyped
  245. SDL_TEXTEDITINGEVENT_TEXT_SIZE nodesnim/thirdparty/sdl2.html#SDL_TEXTEDITINGEVENT_TEXT_SIZE sdl2: SDL_TEXTEDITINGEVENT_TEXT_SIZE
  246. SDL_TEXTINPUTEVENT_TEXT_SIZE nodesnim/thirdparty/sdl2.html#SDL_TEXTINPUTEVENT_TEXT_SIZE sdl2: SDL_TEXTINPUTEVENT_TEXT_SIZE
  247. WindowEventID nodesnim/thirdparty/sdl2.html#WindowEventID sdl2: WindowEventID
  248. EventType nodesnim/thirdparty/sdl2.html#EventType sdl2: EventType
  249. Event nodesnim/thirdparty/sdl2.html#Event sdl2: Event
  250. QuitEventPtr nodesnim/thirdparty/sdl2.html#QuitEventPtr sdl2: QuitEventPtr
  251. QuitEventObj nodesnim/thirdparty/sdl2.html#QuitEventObj sdl2: QuitEventObj
  252. WindowEventPtr nodesnim/thirdparty/sdl2.html#WindowEventPtr sdl2: WindowEventPtr
  253. WindowEventObj nodesnim/thirdparty/sdl2.html#WindowEventObj sdl2: WindowEventObj
  254. KeyboardEventPtr nodesnim/thirdparty/sdl2.html#KeyboardEventPtr sdl2: KeyboardEventPtr
  255. KeyboardEventObj nodesnim/thirdparty/sdl2.html#KeyboardEventObj sdl2: KeyboardEventObj
  256. TextEditingEventPtr nodesnim/thirdparty/sdl2.html#TextEditingEventPtr sdl2: TextEditingEventPtr
  257. TextEditingEventObj nodesnim/thirdparty/sdl2.html#TextEditingEventObj sdl2: TextEditingEventObj
  258. TextInputEventPtr nodesnim/thirdparty/sdl2.html#TextInputEventPtr sdl2: TextInputEventPtr
  259. TextInputEventObj nodesnim/thirdparty/sdl2.html#TextInputEventObj sdl2: TextInputEventObj
  260. MouseMotionEventPtr nodesnim/thirdparty/sdl2.html#MouseMotionEventPtr sdl2: MouseMotionEventPtr
  261. MouseMotionEventObj nodesnim/thirdparty/sdl2.html#MouseMotionEventObj sdl2: MouseMotionEventObj
  262. MouseButtonEventPtr nodesnim/thirdparty/sdl2.html#MouseButtonEventPtr sdl2: MouseButtonEventPtr
  263. MouseButtonEventObj nodesnim/thirdparty/sdl2.html#MouseButtonEventObj sdl2: MouseButtonEventObj
  264. MouseWheelEventPtr nodesnim/thirdparty/sdl2.html#MouseWheelEventPtr sdl2: MouseWheelEventPtr
  265. MouseWheelEventObj nodesnim/thirdparty/sdl2.html#MouseWheelEventObj sdl2: MouseWheelEventObj
  266. JoyAxisEventPtr nodesnim/thirdparty/sdl2.html#JoyAxisEventPtr sdl2: JoyAxisEventPtr
  267. JoyAxisEventObj nodesnim/thirdparty/sdl2.html#JoyAxisEventObj sdl2: JoyAxisEventObj
  268. JoyBallEventPtr nodesnim/thirdparty/sdl2.html#JoyBallEventPtr sdl2: JoyBallEventPtr
  269. JoyBallEventObj nodesnim/thirdparty/sdl2.html#JoyBallEventObj sdl2: JoyBallEventObj
  270. JoyHatEventPtr nodesnim/thirdparty/sdl2.html#JoyHatEventPtr sdl2: JoyHatEventPtr
  271. JoyHatEventObj nodesnim/thirdparty/sdl2.html#JoyHatEventObj sdl2: JoyHatEventObj
  272. JoyButtonEventPtr nodesnim/thirdparty/sdl2.html#JoyButtonEventPtr sdl2: JoyButtonEventPtr
  273. JoyButtonEventObj nodesnim/thirdparty/sdl2.html#JoyButtonEventObj sdl2: JoyButtonEventObj
  274. JoyDeviceEventPtr nodesnim/thirdparty/sdl2.html#JoyDeviceEventPtr sdl2: JoyDeviceEventPtr
  275. JoyDeviceEventObj nodesnim/thirdparty/sdl2.html#JoyDeviceEventObj sdl2: JoyDeviceEventObj
  276. ControllerAxisEventPtr nodesnim/thirdparty/sdl2.html#ControllerAxisEventPtr sdl2: ControllerAxisEventPtr
  277. ControllerAxisEventObj nodesnim/thirdparty/sdl2.html#ControllerAxisEventObj sdl2: ControllerAxisEventObj
  278. ControllerButtonEventPtr nodesnim/thirdparty/sdl2.html#ControllerButtonEventPtr sdl2: ControllerButtonEventPtr
  279. ControllerButtonEventObj nodesnim/thirdparty/sdl2.html#ControllerButtonEventObj sdl2: ControllerButtonEventObj
  280. ControllerDeviceEventPtr nodesnim/thirdparty/sdl2.html#ControllerDeviceEventPtr sdl2: ControllerDeviceEventPtr
  281. ControllerDeviceEventObj nodesnim/thirdparty/sdl2.html#ControllerDeviceEventObj sdl2: ControllerDeviceEventObj
  282. TouchID nodesnim/thirdparty/sdl2.html#TouchID sdl2: TouchID
  283. FingerID nodesnim/thirdparty/sdl2.html#FingerID sdl2: FingerID
  284. TouchFingerEventPtr nodesnim/thirdparty/sdl2.html#TouchFingerEventPtr sdl2: TouchFingerEventPtr
  285. TouchFingerEventObj nodesnim/thirdparty/sdl2.html#TouchFingerEventObj sdl2: TouchFingerEventObj
  286. MultiGestureEventPtr nodesnim/thirdparty/sdl2.html#MultiGestureEventPtr sdl2: MultiGestureEventPtr
  287. MultiGestureEventObj nodesnim/thirdparty/sdl2.html#MultiGestureEventObj sdl2: MultiGestureEventObj
  288. Finger nodesnim/thirdparty/sdl2.html#Finger sdl2: Finger
  289. DollarGestureEventPtr nodesnim/thirdparty/sdl2.html#DollarGestureEventPtr sdl2: DollarGestureEventPtr
  290. DollarGestureEventObj nodesnim/thirdparty/sdl2.html#DollarGestureEventObj sdl2: DollarGestureEventObj
  291. DropEventPtr nodesnim/thirdparty/sdl2.html#DropEventPtr sdl2: DropEventPtr
  292. DropEventObj nodesnim/thirdparty/sdl2.html#DropEventObj sdl2: DropEventObj
  293. UserEventPtr nodesnim/thirdparty/sdl2.html#UserEventPtr sdl2: UserEventPtr
  294. UserEventObj nodesnim/thirdparty/sdl2.html#UserEventObj sdl2: UserEventObj
  295. Eventaction nodesnim/thirdparty/sdl2.html#Eventaction sdl2: Eventaction
  296. EventFilter nodesnim/thirdparty/sdl2.html#EventFilter sdl2: EventFilter
  297. SDL_Return nodesnim/thirdparty/sdl2.html#SDL_Return sdl2: SDL_Return
  298. Bool32 nodesnim/thirdparty/sdl2.html#Bool32 sdl2: Bool32
  299. KeyState nodesnim/thirdparty/sdl2.html#KeyState sdl2: KeyState
  300. KeySym nodesnim/thirdparty/sdl2.html#KeySym sdl2: KeySym
  301. Point nodesnim/thirdparty/sdl2.html#Point sdl2: Point
  302. Rect nodesnim/thirdparty/sdl2.html#Rect sdl2: Rect
  303. GLattr nodesnim/thirdparty/sdl2.html#GLattr sdl2: GLattr
  304. MouseWheelDirection nodesnim/thirdparty/sdl2.html#MouseWheelDirection sdl2: MouseWheelDirection
  305. SDL_GL_CONTEXT_PROFILE_CORE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_CORE sdl2: SDL_GL_CONTEXT_PROFILE_CORE
  306. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_COMPATIBILITY sdl2: SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
  307. SDL_GL_CONTEXT_PROFILE_ES nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_ES sdl2: SDL_GL_CONTEXT_PROFILE_ES
  308. SDL_GL_CONTEXT_DEBUG_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_DEBUG_FLAG sdl2: SDL_GL_CONTEXT_DEBUG_FLAG
  309. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG sdl2: SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
  310. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG sdl2: SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
  311. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RESET_ISOLATION_FLAG sdl2: SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
  312. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
  313. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
  314. DisplayMode nodesnim/thirdparty/sdl2.html#DisplayMode sdl2: DisplayMode
  315. WindowPtr nodesnim/thirdparty/sdl2.html#WindowPtr sdl2: WindowPtr
  316. RendererPtr nodesnim/thirdparty/sdl2.html#RendererPtr sdl2: RendererPtr
  317. TexturePtr nodesnim/thirdparty/sdl2.html#TexturePtr sdl2: TexturePtr
  318. CursorPtr nodesnim/thirdparty/sdl2.html#CursorPtr sdl2: CursorPtr
  319. GlContextPtr nodesnim/thirdparty/sdl2.html#GlContextPtr sdl2: GlContextPtr
  320. SDL_Version nodesnim/thirdparty/sdl2.html#SDL_Version sdl2: SDL_Version
  321. RendererInfoPtr nodesnim/thirdparty/sdl2.html#RendererInfoPtr sdl2: RendererInfoPtr
  322. RendererInfo nodesnim/thirdparty/sdl2.html#RendererInfo sdl2: RendererInfo
  323. TextureAccess nodesnim/thirdparty/sdl2.html#TextureAccess sdl2: TextureAccess
  324. TextureModulate nodesnim/thirdparty/sdl2.html#TextureModulate sdl2: TextureModulate
  325. RendererFlip nodesnim/thirdparty/sdl2.html#RendererFlip sdl2: RendererFlip
  326. SysWMType nodesnim/thirdparty/sdl2.html#SysWMType sdl2: SysWMType
  327. WMinfo nodesnim/thirdparty/sdl2.html#WMinfo sdl2: WMinfo
  328. SDL_WINDOW_FULLSCREEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN sdl2: SDL_WINDOW_FULLSCREEN
  329. SDL_WINDOW_OPENGL nodesnim/thirdparty/sdl2.html#SDL_WINDOW_OPENGL sdl2: SDL_WINDOW_OPENGL
  330. SDL_WINDOW_SHOWN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_SHOWN sdl2: SDL_WINDOW_SHOWN
  331. SDL_WINDOW_HIDDEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_HIDDEN sdl2: SDL_WINDOW_HIDDEN
  332. SDL_WINDOW_BORDERLESS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_BORDERLESS sdl2: SDL_WINDOW_BORDERLESS
  333. SDL_WINDOW_RESIZABLE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_RESIZABLE sdl2: SDL_WINDOW_RESIZABLE
  334. SDL_WINDOW_MINIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MINIMIZED sdl2: SDL_WINDOW_MINIMIZED
  335. SDL_WINDOW_MAXIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MAXIMIZED sdl2: SDL_WINDOW_MAXIMIZED
  336. SDL_WINDOW_INPUT_GRABBED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_GRABBED sdl2: SDL_WINDOW_INPUT_GRABBED
  337. SDL_WINDOW_INPUT_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_FOCUS sdl2: SDL_WINDOW_INPUT_FOCUS
  338. SDL_WINDOW_MOUSE_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_FOCUS sdl2: SDL_WINDOW_MOUSE_FOCUS
  339. SDL_WINDOW_FULLSCREEN_DESKTOP nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN_DESKTOP sdl2: SDL_WINDOW_FULLSCREEN_DESKTOP
  340. SDL_WINDOW_FOREIGN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FOREIGN sdl2: SDL_WINDOW_FOREIGN
  341. SDL_WINDOW_ALLOW_HIGHDPI nodesnim/thirdparty/sdl2.html#SDL_WINDOW_ALLOW_HIGHDPI sdl2: SDL_WINDOW_ALLOW_HIGHDPI
  342. SDL_WINDOW_MOUSE_CAPTURE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_CAPTURE sdl2: SDL_WINDOW_MOUSE_CAPTURE
  343. SDL_WINDOW_VULKAN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_VULKAN sdl2: SDL_WINDOW_VULKAN
  344. SDL_FLIP_NONE nodesnim/thirdparty/sdl2.html#SDL_FLIP_NONE sdl2: SDL_FLIP_NONE
  345. SDL_FLIP_HORIZONTAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_HORIZONTAL sdl2: SDL_FLIP_HORIZONTAL
  346. SDL_FLIP_VERTICAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_VERTICAL sdl2: SDL_FLIP_VERTICAL
  347. toBool nodesnim/thirdparty/sdl2.html#toBool.c,Bool32 sdl2: toBool(some: Bool32): bool
  348. toBool nodesnim/thirdparty/sdl2.html#toBool.c,SDL_Return sdl2: toBool(some: SDL_Return): bool
  349. toCint nodesnim/thirdparty/sdl2.html#toCint.c,TextureAccess sdl2: toCint(some: TextureAccess): cint
  350. SDL_ALPHA_OPAQUE nodesnim/thirdparty/sdl2.html#SDL_ALPHA_OPAQUE sdl2: SDL_ALPHA_OPAQUE
  351. SDL_ALPHA_TRANSPARENT nodesnim/thirdparty/sdl2.html#SDL_ALPHA_TRANSPARENT sdl2: SDL_ALPHA_TRANSPARENT
  352. SDL_PIXELTYPE_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_UNKNOWN sdl2: SDL_PIXELTYPE_UNKNOWN
  353. SDL_PIXELTYPE_INDEX1 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX1 sdl2: SDL_PIXELTYPE_INDEX1
  354. SDL_PIXELTYPE_INDEX4 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX4 sdl2: SDL_PIXELTYPE_INDEX4
  355. SDL_PIXELTYPE_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX8 sdl2: SDL_PIXELTYPE_INDEX8
  356. SDL_PIXELTYPE_PACKED8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED8 sdl2: SDL_PIXELTYPE_PACKED8
  357. SDL_PIXELTYPE_PACKED16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED16 sdl2: SDL_PIXELTYPE_PACKED16
  358. SDL_PIXELTYPE_PACKED32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED32 sdl2: SDL_PIXELTYPE_PACKED32
  359. SDL_PIXELTYPE_ARRAYU8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU8 sdl2: SDL_PIXELTYPE_ARRAYU8
  360. SDL_PIXELTYPE_ARRAYU16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU16 sdl2: SDL_PIXELTYPE_ARRAYU16
  361. SDL_PIXELTYPE_ARRAYU32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU32 sdl2: SDL_PIXELTYPE_ARRAYU32
  362. SDL_PIXELTYPE_ARRAYF16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF16 sdl2: SDL_PIXELTYPE_ARRAYF16
  363. SDL_PIXELTYPE_ARRAYF32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF32 sdl2: SDL_PIXELTYPE_ARRAYF32
  364. SDL_BITMAPORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_NONE sdl2: SDL_BITMAPORDER_NONE
  365. SDL_BITMAPORDER_4321 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_4321 sdl2: SDL_BITMAPORDER_4321
  366. SDL_BITMAPORDER_1234 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_1234 sdl2: SDL_BITMAPORDER_1234
  367. SDL_PACKEDORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_NONE sdl2: SDL_PACKEDORDER_NONE
  368. SDL_PACKEDORDER_XRGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XRGB sdl2: SDL_PACKEDORDER_XRGB
  369. SDL_PACKEDORDER_RGBX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBX sdl2: SDL_PACKEDORDER_RGBX
  370. SDL_PACKEDORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ARGB sdl2: SDL_PACKEDORDER_ARGB
  371. SDL_PACKEDORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBA sdl2: SDL_PACKEDORDER_RGBA
  372. SDL_PACKEDORDER_XBGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XBGR sdl2: SDL_PACKEDORDER_XBGR
  373. SDL_PACKEDORDER_BGRX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRX sdl2: SDL_PACKEDORDER_BGRX
  374. SDL_PACKEDORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ABGR sdl2: SDL_PACKEDORDER_ABGR
  375. SDL_PACKEDORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRA sdl2: SDL_PACKEDORDER_BGRA
  376. SDL_ARRAYORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_NONE sdl2: SDL_ARRAYORDER_NONE
  377. SDL_ARRAYORDER_RGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGB sdl2: SDL_ARRAYORDER_RGB
  378. SDL_ARRAYORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGBA sdl2: SDL_ARRAYORDER_RGBA
  379. SDL_ARRAYORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ARGB sdl2: SDL_ARRAYORDER_ARGB
  380. SDL_ARRAYORDER_BGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGR sdl2: SDL_ARRAYORDER_BGR
  381. SDL_ARRAYORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGRA sdl2: SDL_ARRAYORDER_BGRA
  382. SDL_ARRAYORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ABGR sdl2: SDL_ARRAYORDER_ABGR
  383. SDL_PACKEDLAYOUT_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_NONE sdl2: SDL_PACKEDLAYOUT_NONE
  384. SDL_PACKEDLAYOUT_332 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_332 sdl2: SDL_PACKEDLAYOUT_332
  385. SDL_PACKEDLAYOUT_4444 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_4444 sdl2: SDL_PACKEDLAYOUT_4444
  386. SDL_PACKEDLAYOUT_1555 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1555 sdl2: SDL_PACKEDLAYOUT_1555
  387. SDL_PACKEDLAYOUT_5551 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_5551 sdl2: SDL_PACKEDLAYOUT_5551
  388. SDL_PACKEDLAYOUT_565 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_565 sdl2: SDL_PACKEDLAYOUT_565
  389. SDL_PACKEDLAYOUT_8888 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_8888 sdl2: SDL_PACKEDLAYOUT_8888
  390. SDL_PACKEDLAYOUT_2101010 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_2101010 sdl2: SDL_PACKEDLAYOUT_2101010
  391. SDL_PACKEDLAYOUT_1010102 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1010102 sdl2: SDL_PACKEDLAYOUT_1010102
  392. SDL_DEFINE_PIXELFOURCC nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFOURCC.t,char,char,char,char sdl2: SDL_DEFINE_PIXELFOURCC(A, B, C, D: char): uint32
  393. SDL_DEFINE_PIXELFORMAT nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFORMAT.t,int,int,int,int,int sdl2: SDL_DEFINE_PIXELFORMAT(`type`, order, layout, bits, bytes: int): uint32
  394. SDL_PIXELFLAG nodesnim/thirdparty/sdl2.html#SDL_PIXELFLAG.t,uint32 sdl2: SDL_PIXELFLAG(X: uint32): int
  395. SDL_PIXELTYPE nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE.t,uint32 sdl2: SDL_PIXELTYPE(X: uint32): int
  396. SDL_PIXELORDER nodesnim/thirdparty/sdl2.html#SDL_PIXELORDER.t,uint32 sdl2: SDL_PIXELORDER(X: uint32): int
  397. SDL_PIXELLAYOUT nodesnim/thirdparty/sdl2.html#SDL_PIXELLAYOUT.t,uint32 sdl2: SDL_PIXELLAYOUT(X: uint32): int
  398. SDL_BITSPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BITSPERPIXEL.t,uint32 sdl2: SDL_BITSPERPIXEL(X: uint32): int
  399. SDL_BYTESPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BYTESPERPIXEL.t,uint32 sdl2: SDL_BYTESPERPIXEL(X: uint32): int
  400. SDL_ISPIXELFORMAT_INDEXED nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_INDEXED.t,uint32 sdl2: SDL_ISPIXELFORMAT_INDEXED(format: uint32): bool
  401. SDL_ISPIXELFORMAT_ALPHA nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_ALPHA.t,uint32 sdl2: SDL_ISPIXELFORMAT_ALPHA(format: uint32): bool
  402. SDL_ISPIXELFORMAT_FOURCC nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_FOURCC.t,uint32 sdl2: SDL_ISPIXELFORMAT_FOURCC(format: uint32): bool
  403. SDL_PIXELFORMAT_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UNKNOWN sdl2: SDL_PIXELFORMAT_UNKNOWN
  404. SDL_PIXELFORMAT_INDEX1LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1LSB sdl2: SDL_PIXELFORMAT_INDEX1LSB
  405. SDL_PIXELFORMAT_INDEX1MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1MSB sdl2: SDL_PIXELFORMAT_INDEX1MSB
  406. SDL_PIXELFORMAT_INDEX4LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4LSB sdl2: SDL_PIXELFORMAT_INDEX4LSB
  407. SDL_PIXELFORMAT_INDEX4MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4MSB sdl2: SDL_PIXELFORMAT_INDEX4MSB
  408. SDL_PIXELFORMAT_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX8 sdl2: SDL_PIXELFORMAT_INDEX8
  409. SDL_PIXELFORMAT_RGB332 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB332 sdl2: SDL_PIXELFORMAT_RGB332
  410. SDL_PIXELFORMAT_RGB444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB444 sdl2: SDL_PIXELFORMAT_RGB444
  411. SDL_PIXELFORMAT_RGB555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB555 sdl2: SDL_PIXELFORMAT_RGB555
  412. SDL_PIXELFORMAT_BGR555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR555 sdl2: SDL_PIXELFORMAT_BGR555
  413. SDL_PIXELFORMAT_ARGB4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB4444 sdl2: SDL_PIXELFORMAT_ARGB4444
  414. SDL_PIXELFORMAT_RGBA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA4444 sdl2: SDL_PIXELFORMAT_RGBA4444
  415. SDL_PIXELFORMAT_ABGR4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR4444 sdl2: SDL_PIXELFORMAT_ABGR4444
  416. SDL_PIXELFORMAT_BGRA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA4444 sdl2: SDL_PIXELFORMAT_BGRA4444
  417. SDL_PIXELFORMAT_ARGB1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB1555 sdl2: SDL_PIXELFORMAT_ARGB1555
  418. SDL_PIXELFORMAT_RGBA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA5551 sdl2: SDL_PIXELFORMAT_RGBA5551
  419. SDL_PIXELFORMAT_ABGR1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR1555 sdl2: SDL_PIXELFORMAT_ABGR1555
  420. SDL_PIXELFORMAT_BGRA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA5551 sdl2: SDL_PIXELFORMAT_BGRA5551
  421. SDL_PIXELFORMAT_RGB565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB565 sdl2: SDL_PIXELFORMAT_RGB565
  422. SDL_PIXELFORMAT_BGR565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR565 sdl2: SDL_PIXELFORMAT_BGR565
  423. SDL_PIXELFORMAT_RGB24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB24 sdl2: SDL_PIXELFORMAT_RGB24
  424. SDL_PIXELFORMAT_BGR24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR24 sdl2: SDL_PIXELFORMAT_BGR24
  425. SDL_PIXELFORMAT_RGB888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB888 sdl2: SDL_PIXELFORMAT_RGB888
  426. SDL_PIXELFORMAT_RGBX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBX8888 sdl2: SDL_PIXELFORMAT_RGBX8888
  427. SDL_PIXELFORMAT_BGR888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR888 sdl2: SDL_PIXELFORMAT_BGR888
  428. SDL_PIXELFORMAT_BGRX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRX8888 sdl2: SDL_PIXELFORMAT_BGRX8888
  429. SDL_PIXELFORMAT_ARGB8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB8888 sdl2: SDL_PIXELFORMAT_ARGB8888
  430. SDL_PIXELFORMAT_RGBA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA8888 sdl2: SDL_PIXELFORMAT_RGBA8888
  431. SDL_PIXELFORMAT_ABGR8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR8888 sdl2: SDL_PIXELFORMAT_ABGR8888
  432. SDL_PIXELFORMAT_BGRA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA8888 sdl2: SDL_PIXELFORMAT_BGRA8888
  433. SDL_PIXELFORMAT_ARGB2101010 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB2101010 sdl2: SDL_PIXELFORMAT_ARGB2101010
  434. SDL_PIXELFORMAT_YV12 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YV12 sdl2: SDL_PIXELFORMAT_YV12
  435. SDL_PIXELFORMAT_IYUV nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_IYUV sdl2: SDL_PIXELFORMAT_IYUV
  436. SDL_PIXELFORMAT_YUY2 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YUY2 sdl2: SDL_PIXELFORMAT_YUY2
  437. SDL_PIXELFORMAT_UYVY nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UYVY sdl2: SDL_PIXELFORMAT_UYVY
  438. SDL_PIXELFORMAT_YVYU nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YVYU sdl2: SDL_PIXELFORMAT_YVYU
  439. Color nodesnim/thirdparty/sdl2.html#Color sdl2: Color
  440. Palette nodesnim/thirdparty/sdl2.html#Palette sdl2: Palette
  441. PixelFormat nodesnim/thirdparty/sdl2.html#PixelFormat sdl2: PixelFormat
  442. BlitMapPtr nodesnim/thirdparty/sdl2.html#BlitMapPtr sdl2: BlitMapPtr
  443. SurfacePtr nodesnim/thirdparty/sdl2.html#SurfacePtr sdl2: SurfacePtr
  444. Surface nodesnim/thirdparty/sdl2.html#Surface sdl2: Surface
  445. BlendMode nodesnim/thirdparty/sdl2.html#BlendMode sdl2: BlendMode
  446. BlitFunction nodesnim/thirdparty/sdl2.html#BlitFunction sdl2: BlitFunction
  447. TimerCallback nodesnim/thirdparty/sdl2.html#TimerCallback sdl2: TimerCallback
  448. TimerID nodesnim/thirdparty/sdl2.html#TimerID sdl2: TimerID
  449. Renderer_Software nodesnim/thirdparty/sdl2.html#Renderer_Software sdl2: Renderer_Software
  450. Renderer_Accelerated nodesnim/thirdparty/sdl2.html#Renderer_Accelerated sdl2: Renderer_Accelerated
  451. Renderer_PresentVsync nodesnim/thirdparty/sdl2.html#Renderer_PresentVsync sdl2: Renderer_PresentVsync
  452. Renderer_TargetTexture nodesnim/thirdparty/sdl2.html#Renderer_TargetTexture sdl2: Renderer_TargetTexture
  453. SDL_SWSURFACE nodesnim/thirdparty/sdl2.html#SDL_SWSURFACE sdl2: SDL_SWSURFACE
  454. SDL_PREALLOC nodesnim/thirdparty/sdl2.html#SDL_PREALLOC sdl2: SDL_PREALLOC
  455. SDL_RLEACCEL nodesnim/thirdparty/sdl2.html#SDL_RLEACCEL sdl2: SDL_RLEACCEL
  456. SDL_DONTFREE nodesnim/thirdparty/sdl2.html#SDL_DONTFREE sdl2: SDL_DONTFREE
  457. SDL_MUSTLOCK nodesnim/thirdparty/sdl2.html#SDL_MUSTLOCK.t,SurfacePtr sdl2: SDL_MUSTLOCK(some: SurfacePtr): bool
  458. INIT_TIMER nodesnim/thirdparty/sdl2.html#INIT_TIMER sdl2: INIT_TIMER
  459. INIT_AUDIO nodesnim/thirdparty/sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO
  460. INIT_VIDEO nodesnim/thirdparty/sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO
  461. INIT_JOYSTICK nodesnim/thirdparty/sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK
  462. INIT_HAPTIC nodesnim/thirdparty/sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC
  463. INIT_GAMECONTROLLER nodesnim/thirdparty/sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER
  464. INIT_EVENTS nodesnim/thirdparty/sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS
  465. INIT_NOPARACHUTE nodesnim/thirdparty/sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE
  466. INIT_EVERYTHING nodesnim/thirdparty/sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING
  467. SDL_WINDOWPOS_UNDEFINED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_MASK sdl2: SDL_WINDOWPOS_UNDEFINED_MASK
  468. SDL_WINDOWPOS_UNDEFINED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: cint): untyped
  469. SDL_WINDOWPOS_UNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED sdl2: SDL_WINDOWPOS_UNDEFINED
  470. SDL_WINDOWPOS_ISUNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISUNDEFINED.t,cint sdl2: SDL_WINDOWPOS_ISUNDEFINED(X: cint): bool
  471. SDL_WINDOWPOS_CENTERED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_MASK sdl2: SDL_WINDOWPOS_CENTERED_MASK
  472. SDL_WINDOWPOS_CENTERED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_CENTERED_DISPLAY(X: cint): cint
  473. SDL_WINDOWPOS_CENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED sdl2: SDL_WINDOWPOS_CENTERED
  474. SDL_WINDOWPOS_ISCENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISCENTERED.t,cint sdl2: SDL_WINDOWPOS_ISCENTERED(X: cint): bool
  475. evWindow nodesnim/thirdparty/sdl2.html#evWindow,Event sdl2: evWindow(event`gensym16665034: Event): WindowEventPtr
  476. window nodesnim/thirdparty/sdl2.html#window,Event sdl2: window(event`gensym16665035: Event): WindowEventPtr
  477. evKeyboard nodesnim/thirdparty/sdl2.html#evKeyboard,Event sdl2: evKeyboard(event`gensym16700217: Event): KeyboardEventPtr
  478. key nodesnim/thirdparty/sdl2.html#key,Event sdl2: key(event`gensym16700218: Event): KeyboardEventPtr
  479. evTextEditing nodesnim/thirdparty/sdl2.html#evTextEditing,Event sdl2: evTextEditing(event`gensym16735217: Event): TextEditingEventPtr
  480. edit nodesnim/thirdparty/sdl2.html#edit,Event sdl2: edit(event`gensym16735218: Event): TextEditingEventPtr
  481. evTextInput nodesnim/thirdparty/sdl2.html#evTextInput,Event sdl2: evTextInput(event`gensym16770217: Event): TextInputEventPtr
  482. text nodesnim/thirdparty/sdl2.html#text,Event sdl2: text(event`gensym16770218: Event): TextInputEventPtr
  483. evMouseMotion nodesnim/thirdparty/sdl2.html#evMouseMotion,Event sdl2: evMouseMotion(event`gensym16805217: Event): MouseMotionEventPtr
  484. motion nodesnim/thirdparty/sdl2.html#motion,Event sdl2: motion(event`gensym16805218: Event): MouseMotionEventPtr
  485. evMouseButton nodesnim/thirdparty/sdl2.html#evMouseButton,Event sdl2: evMouseButton(event`gensym16840217: Event): MouseButtonEventPtr
  486. button nodesnim/thirdparty/sdl2.html#button,Event sdl2: button(event`gensym16840218: Event): MouseButtonEventPtr
  487. evMouseWheel nodesnim/thirdparty/sdl2.html#evMouseWheel,Event sdl2: evMouseWheel(event`gensym16875217: Event): MouseWheelEventPtr
  488. wheel nodesnim/thirdparty/sdl2.html#wheel,Event sdl2: wheel(event`gensym16875218: Event): MouseWheelEventPtr
  489. EvJoyAxis nodesnim/thirdparty/sdl2.html#EvJoyAxis,Event sdl2: EvJoyAxis(event`gensym16910217: Event): JoyAxisEventPtr
  490. jaxis nodesnim/thirdparty/sdl2.html#jaxis,Event sdl2: jaxis(event`gensym16910218: Event): JoyAxisEventPtr
  491. EvJoyBall nodesnim/thirdparty/sdl2.html#EvJoyBall,Event sdl2: EvJoyBall(event`gensym16945217: Event): JoyBallEventPtr
  492. jball nodesnim/thirdparty/sdl2.html#jball,Event sdl2: jball(event`gensym16945218: Event): JoyBallEventPtr
  493. EvJoyHat nodesnim/thirdparty/sdl2.html#EvJoyHat,Event sdl2: EvJoyHat(event`gensym16980217: Event): JoyHatEventPtr
  494. jhat nodesnim/thirdparty/sdl2.html#jhat,Event sdl2: jhat(event`gensym16980218: Event): JoyHatEventPtr
  495. EvJoyButton nodesnim/thirdparty/sdl2.html#EvJoyButton,Event sdl2: EvJoyButton(event`gensym17015217: Event): JoyButtonEventPtr
  496. jbutton nodesnim/thirdparty/sdl2.html#jbutton,Event sdl2: jbutton(event`gensym17015218: Event): JoyButtonEventPtr
  497. EvJoyDevice nodesnim/thirdparty/sdl2.html#EvJoyDevice,Event sdl2: EvJoyDevice(event`gensym17050217: Event): JoyDeviceEventPtr
  498. jdevice nodesnim/thirdparty/sdl2.html#jdevice,Event sdl2: jdevice(event`gensym17050218: Event): JoyDeviceEventPtr
  499. EvControllerAxis nodesnim/thirdparty/sdl2.html#EvControllerAxis,Event sdl2: EvControllerAxis(event`gensym17085217: Event): ControllerAxisEventPtr
  500. caxis nodesnim/thirdparty/sdl2.html#caxis,Event sdl2: caxis(event`gensym17085218: Event): ControllerAxisEventPtr
  501. EvControllerButton nodesnim/thirdparty/sdl2.html#EvControllerButton,Event sdl2: EvControllerButton(event`gensym17120217: Event): ControllerButtonEventPtr
  502. cbutton nodesnim/thirdparty/sdl2.html#cbutton,Event sdl2: cbutton(event`gensym17120218: Event): ControllerButtonEventPtr
  503. EvControllerDevice nodesnim/thirdparty/sdl2.html#EvControllerDevice,Event sdl2: EvControllerDevice(event`gensym17155217: Event): ControllerDeviceEventPtr
  504. cdevice nodesnim/thirdparty/sdl2.html#cdevice,Event sdl2: cdevice(event`gensym17155218: Event): ControllerDeviceEventPtr
  505. EvTouchFinger nodesnim/thirdparty/sdl2.html#EvTouchFinger,Event sdl2: EvTouchFinger(event`gensym17190217: Event): TouchFingerEventPtr
  506. tfinger nodesnim/thirdparty/sdl2.html#tfinger,Event sdl2: tfinger(event`gensym17190218: Event): TouchFingerEventPtr
  507. EvMultiGesture nodesnim/thirdparty/sdl2.html#EvMultiGesture,Event sdl2: EvMultiGesture(event`gensym17225217: Event): MultiGestureEventPtr
  508. mgesture nodesnim/thirdparty/sdl2.html#mgesture,Event sdl2: mgesture(event`gensym17225218: Event): MultiGestureEventPtr
  509. EvDollarGesture nodesnim/thirdparty/sdl2.html#EvDollarGesture,Event sdl2: EvDollarGesture(event`gensym17260217: Event): DollarGestureEventPtr
  510. dgesture nodesnim/thirdparty/sdl2.html#dgesture,Event sdl2: dgesture(event`gensym17260218: Event): DollarGestureEventPtr
  511. evDropFile nodesnim/thirdparty/sdl2.html#evDropFile,Event sdl2: evDropFile(event`gensym17295217: Event): DropEventPtr
  512. drop nodesnim/thirdparty/sdl2.html#drop,Event sdl2: drop(event`gensym17295218: Event): DropEventPtr
  513. evQuit nodesnim/thirdparty/sdl2.html#evQuit,Event sdl2: evQuit(event`gensym17330217: Event): QuitEventPtr
  514. quit nodesnim/thirdparty/sdl2.html#quit,Event sdl2: quit(event`gensym17330218: Event): QuitEventPtr
  515. evUser nodesnim/thirdparty/sdl2.html#evUser,Event sdl2: evUser(event`gensym17365217: Event): UserEventPtr
  516. user nodesnim/thirdparty/sdl2.html#user,Event sdl2: user(event`gensym17365218: Event): UserEventPtr
  517. SDL_MESSAGEBOX_ERROR nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_ERROR sdl2: SDL_MESSAGEBOX_ERROR
  518. SDL_MESSAGEBOX_WARNING nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_WARNING sdl2: SDL_MESSAGEBOX_WARNING
  519. SDL_MESSAGEBOX_INFORMATION nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_INFORMATION sdl2: SDL_MESSAGEBOX_INFORMATION
  520. SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
  521. SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
  522. MessageBoxColor nodesnim/thirdparty/sdl2.html#MessageBoxColor sdl2: MessageBoxColor
  523. SDL_MESSAGEBOX_COLOR_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BACKGROUND
  524. SDL_MESSAGEBOX_COLOR_TEXT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_TEXT MessageBoxColorType.SDL_MESSAGEBOX_COLOR_TEXT
  525. SDL_MESSAGEBOX_COLOR_BUTTON_BORDER nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BORDER MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
  526. SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
  527. SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
  528. SDL_MESSAGEBOX_COLOR_MAX nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_MAX MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX
  529. MessageBoxColorType nodesnim/thirdparty/sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType
  530. MessageBoxColorScheme nodesnim/thirdparty/sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme
  531. MessageBoxButtonData nodesnim/thirdparty/sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData
  532. MessageBoxData nodesnim/thirdparty/sdl2.html#MessageBoxData sdl2: MessageBoxData
  533. RWopsPtr nodesnim/thirdparty/sdl2.html#RWopsPtr sdl2: RWopsPtr
  534. RWops nodesnim/thirdparty/sdl2.html#RWops sdl2: RWops
  535. Mem nodesnim/thirdparty/sdl2.html#Mem sdl2: Mem
  536. VoidCallback nodesnim/thirdparty/sdl2.html#VoidCallback sdl2: VoidCallback
  537. SDL_ANDROID_EXTERNAL_STORAGE_READ nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_READ sdl2: SDL_ANDROID_EXTERNAL_STORAGE_READ
  538. SDL_ANDROID_EXTERNAL_STORAGE_WRITE nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_WRITE sdl2: SDL_ANDROID_EXTERNAL_STORAGE_WRITE
  539. getWMInfo nodesnim/thirdparty/sdl2.html#getWMInfo,WindowPtr,WMinfo sdl2: getWMInfo(window: WindowPtr; info: var WMinfo): Bool32
  540. setLogicalSize nodesnim/thirdparty/sdl2.html#setLogicalSize,RendererPtr,cint,cint sdl2: setLogicalSize(renderer: RendererPtr; w, h: cint): cint
  541. getLogicalSize nodesnim/thirdparty/sdl2.html#getLogicalSize,RendererPtr,cint,cint sdl2: getLogicalSize(renderer: RendererPtr; w, h: var cint)
  542. setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: setDrawColor(renderer: RendererPtr; r, g, b: uint8; a = 255'u8): SDL_Return
  543. setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,Color sdl2: setDrawColor(renderer: RendererPtr; c: Color)
  544. getDrawColor nodesnim/thirdparty/sdl2.html#getDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: getDrawColor(renderer: RendererPtr; r, g, b, a: var uint8): SDL_Return
  545. setDrawBlendMode nodesnim/thirdparty/sdl2.html#setDrawBlendMode,RendererPtr,BlendMode sdl2: setDrawBlendMode(renderer: RendererPtr; blendMode: BlendMode): SDL_Return
  546. getDrawBlendMode nodesnim/thirdparty/sdl2.html#getDrawBlendMode,RendererPtr,BlendMode sdl2: getDrawBlendMode(renderer: RendererPtr; blendMode: var BlendMode): SDL_Return
  547. destroy nodesnim/thirdparty/sdl2.html#destroy,TexturePtr sdl2: destroy(texture: TexturePtr)
  548. destroy nodesnim/thirdparty/sdl2.html#destroy,RendererPtr sdl2: destroy(renderer: RendererPtr)
  549. getDisplayIndex nodesnim/thirdparty/sdl2.html#getDisplayIndex,WindowPtr sdl2: getDisplayIndex(window: WindowPtr): cint
  550. setDisplayMode nodesnim/thirdparty/sdl2.html#setDisplayMode,WindowPtr,ptr.DisplayMode sdl2: setDisplayMode(window: WindowPtr; mode: ptr DisplayMode): SDL_Return
  551. getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,WindowPtr,DisplayMode sdl2: getDisplayMode(window: WindowPtr; mode: var DisplayMode): cint
  552. getPixelFormat nodesnim/thirdparty/sdl2.html#getPixelFormat,WindowPtr sdl2: getPixelFormat(window: WindowPtr): uint32
  553. getID nodesnim/thirdparty/sdl2.html#getID,WindowPtr sdl2: getID(window: WindowPtr): uint32
  554. getFlags nodesnim/thirdparty/sdl2.html#getFlags,WindowPtr sdl2: getFlags(window: WindowPtr): uint32
  555. setTitle nodesnim/thirdparty/sdl2.html#setTitle,WindowPtr,cstring sdl2: setTitle(window: WindowPtr; title: cstring)
  556. getTitle nodesnim/thirdparty/sdl2.html#getTitle,WindowPtr sdl2: getTitle(window: WindowPtr): cstring
  557. setIcon nodesnim/thirdparty/sdl2.html#setIcon,WindowPtr,SurfacePtr sdl2: setIcon(window: WindowPtr; icon: SurfacePtr)
  558. setData nodesnim/thirdparty/sdl2.html#setData,WindowPtr,cstring,pointer sdl2: setData(window: WindowPtr; name: cstring; userdata: pointer): pointer
  559. getData nodesnim/thirdparty/sdl2.html#getData,WindowPtr,cstring sdl2: getData(window: WindowPtr; name: cstring): pointer
  560. setPosition nodesnim/thirdparty/sdl2.html#setPosition,WindowPtr,cint,cint sdl2: setPosition(window: WindowPtr; x, y: cint)
  561. getPosition nodesnim/thirdparty/sdl2.html#getPosition,WindowPtr,cint,cint sdl2: getPosition(window: WindowPtr; x, y: var cint)
  562. setSize nodesnim/thirdparty/sdl2.html#setSize,WindowPtr,cint,cint sdl2: setSize(window: WindowPtr; w, h: cint)
  563. getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr,cint,cint sdl2: getSize(window: WindowPtr; w, h: var cint)
  564. setBordered nodesnim/thirdparty/sdl2.html#setBordered,WindowPtr,Bool32 sdl2: setBordered(window: WindowPtr; bordered: Bool32)
  565. setFullscreen nodesnim/thirdparty/sdl2.html#setFullscreen,WindowPtr,uint32 sdl2: setFullscreen(window: WindowPtr; fullscreen: uint32): SDL_Return
  566. getSurface nodesnim/thirdparty/sdl2.html#getSurface,WindowPtr sdl2: getSurface(window: WindowPtr): SurfacePtr
  567. updateSurface nodesnim/thirdparty/sdl2.html#updateSurface,WindowPtr sdl2: updateSurface(window: WindowPtr): SDL_Return
  568. updateSurfaceRects nodesnim/thirdparty/sdl2.html#updateSurfaceRects,WindowPtr,ptr.Rect,cint sdl2: updateSurfaceRects(window: WindowPtr; rects: ptr Rect; numrects: cint): SDL_Return
  569. setGrab nodesnim/thirdparty/sdl2.html#setGrab,WindowPtr,Bool32 sdl2: setGrab(window: WindowPtr; grabbed: Bool32)
  570. getGrab nodesnim/thirdparty/sdl2.html#getGrab,WindowPtr sdl2: getGrab(window: WindowPtr): Bool32
  571. setBrightness nodesnim/thirdparty/sdl2.html#setBrightness,WindowPtr,cfloat sdl2: setBrightness(window: WindowPtr; brightness: cfloat): SDL_Return
  572. getBrightness nodesnim/thirdparty/sdl2.html#getBrightness,WindowPtr sdl2: getBrightness(window: WindowPtr): cfloat
  573. setGammaRamp nodesnim/thirdparty/sdl2.html#setGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: setGammaRamp(window: WindowPtr; red, green, blue: ptr uint16): SDL_Return
  574. getGammaRamp nodesnim/thirdparty/sdl2.html#getGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: getGammaRamp(window: WindowPtr; red: ptr uint16; green: ptr uint16; blue: ptr uint16): cint
  575. init nodesnim/thirdparty/sdl2.html#init,cint sdl2: init(flags: cint): SDL_Return
  576. initSubSystem nodesnim/thirdparty/sdl2.html#initSubSystem,uint32 sdl2: initSubSystem(flags: uint32): cint
  577. quitSubSystem nodesnim/thirdparty/sdl2.html#quitSubSystem,uint32 sdl2: quitSubSystem(flags: uint32)
  578. wasInit nodesnim/thirdparty/sdl2.html#wasInit,uint32 sdl2: wasInit(flags: uint32): uint32
  579. quit nodesnim/thirdparty/sdl2.html#quit sdl2: quit()
  580. getPlatform nodesnim/thirdparty/sdl2.html#getPlatform sdl2: getPlatform(): cstring
  581. getVersion nodesnim/thirdparty/sdl2.html#getVersion,SDL_Version sdl2: getVersion(ver: var SDL_Version)
  582. getRevision nodesnim/thirdparty/sdl2.html#getRevision sdl2: getRevision(): cstring
  583. getRevisionNumber nodesnim/thirdparty/sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint
  584. getBasePath nodesnim/thirdparty/sdl2.html#getBasePath sdl2: getBasePath(): cstring
  585. getPrefPath nodesnim/thirdparty/sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org, app: cstring): cstring
  586. getNumRenderDrivers nodesnim/thirdparty/sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint
  587. getRenderDriverInfo nodesnim/thirdparty/sdl2.html#getRenderDriverInfo,cint,RendererInfo sdl2: getRenderDriverInfo(index: cint; info: var RendererInfo): SDL_Return
  588. createWindowAndRenderer nodesnim/thirdparty/sdl2.html#createWindowAndRenderer,cint,cint,uint32,WindowPtr,RendererPtr sdl2: createWindowAndRenderer(width, height: cint; window_flags: uint32;\n window: var WindowPtr; renderer: var RendererPtr): SDL_Return
  589. createRenderer nodesnim/thirdparty/sdl2.html#createRenderer,WindowPtr,cint,cint sdl2: createRenderer(window: WindowPtr; index: cint; flags: cint): RendererPtr
  590. createSoftwareRenderer nodesnim/thirdparty/sdl2.html#createSoftwareRenderer,SurfacePtr sdl2: createSoftwareRenderer(surface: SurfacePtr): RendererPtr
  591. getRenderer nodesnim/thirdparty/sdl2.html#getRenderer,WindowPtr sdl2: getRenderer(window: WindowPtr): RendererPtr
  592. getRendererInfo nodesnim/thirdparty/sdl2.html#getRendererInfo,RendererPtr,RendererInfoPtr sdl2: getRendererInfo(renderer: RendererPtr; info: RendererInfoPtr): cint
  593. getRendererOutputSize nodesnim/thirdparty/sdl2.html#getRendererOutputSize,RendererPtr,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: RendererPtr; w: ptr cint; h: ptr cint): cint
  594. createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,uint32,cint,cint,cint sdl2: createTexture(renderer: RendererPtr; format: uint32; access, w, h: cint): TexturePtr
  595. createTextureFromSurface nodesnim/thirdparty/sdl2.html#createTextureFromSurface,RendererPtr,SurfacePtr sdl2: createTextureFromSurface(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
  596. createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,SurfacePtr sdl2: createTexture(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
  597. queryTexture nodesnim/thirdparty/sdl2.html#queryTexture,TexturePtr,ptr.uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: TexturePtr; format: ptr uint32; access, w, h: ptr cint): SDL_Return
  598. setTextureColorMod nodesnim/thirdparty/sdl2.html#setTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: setTextureColorMod(texture: TexturePtr; r, g, b: uint8): SDL_Return
  599. getTextureColorMod nodesnim/thirdparty/sdl2.html#getTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: getTextureColorMod(texture: TexturePtr; r, g, b: var uint8): SDL_Return
  600. setTextureAlphaMod nodesnim/thirdparty/sdl2.html#setTextureAlphaMod,TexturePtr,uint8 sdl2: setTextureAlphaMod(texture: TexturePtr; alpha: uint8): SDL_Return
  601. getTextureAlphaMod nodesnim/thirdparty/sdl2.html#getTextureAlphaMod,TexturePtr,uint8 sdl2: getTextureAlphaMod(texture: TexturePtr; alpha: var uint8): SDL_Return
  602. setTextureBlendMode nodesnim/thirdparty/sdl2.html#setTextureBlendMode,TexturePtr,BlendMode sdl2: setTextureBlendMode(texture: TexturePtr; blendMode: BlendMode): SDL_Return
  603. getTextureBlendMode nodesnim/thirdparty/sdl2.html#getTextureBlendMode,TexturePtr,BlendMode sdl2: getTextureBlendMode(texture: TexturePtr; blendMode: var BlendMode): SDL_Return
  604. updateTexture nodesnim/thirdparty/sdl2.html#updateTexture,TexturePtr,ptr.Rect,pointer,cint sdl2: updateTexture(texture: TexturePtr; rect: ptr Rect; pixels: pointer; pitch: cint): SDL_Return
  605. lockTexture nodesnim/thirdparty/sdl2.html#lockTexture,TexturePtr,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: TexturePtr; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): SDL_Return
  606. unlockTexture nodesnim/thirdparty/sdl2.html#unlockTexture,TexturePtr sdl2: unlockTexture(texture: TexturePtr)
  607. renderTargetSupported nodesnim/thirdparty/sdl2.html#renderTargetSupported,RendererPtr sdl2: renderTargetSupported(renderer: RendererPtr): Bool32
  608. setRenderTarget nodesnim/thirdparty/sdl2.html#setRenderTarget,RendererPtr,TexturePtr sdl2: setRenderTarget(renderer: RendererPtr; texture: TexturePtr): SDL_Return
  609. getRenderTarget nodesnim/thirdparty/sdl2.html#getRenderTarget,RendererPtr sdl2: getRenderTarget(renderer: RendererPtr): TexturePtr
  610. setViewport nodesnim/thirdparty/sdl2.html#setViewport,RendererPtr,ptr.Rect sdl2: setViewport(renderer: RendererPtr; rect: ptr Rect): SDL_Return
  611. getViewport nodesnim/thirdparty/sdl2.html#getViewport,RendererPtr,Rect sdl2: getViewport(renderer: RendererPtr; rect: var Rect)
  612. setScale nodesnim/thirdparty/sdl2.html#setScale,RendererPtr,cfloat,cfloat sdl2: setScale(renderer: RendererPtr; scaleX, scaleY: cfloat): SDL_Return
  613. getScale nodesnim/thirdparty/sdl2.html#getScale,RendererPtr,cfloat,cfloat sdl2: getScale(renderer: RendererPtr; scaleX, scaleY: var cfloat)
  614. drawPoint nodesnim/thirdparty/sdl2.html#drawPoint,RendererPtr,cint,cint sdl2: drawPoint(renderer: RendererPtr; x, y: cint): SDL_Return
  615. drawPoints nodesnim/thirdparty/sdl2.html#drawPoints,RendererPtr,ptr.Point,cint sdl2: drawPoints(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
  616. drawLine nodesnim/thirdparty/sdl2.html#drawLine,RendererPtr,cint,cint,cint,cint sdl2: drawLine(renderer: RendererPtr; x1, y1, x2, y2: cint): SDL_Return
  617. drawLines nodesnim/thirdparty/sdl2.html#drawLines,RendererPtr,ptr.Point,cint sdl2: drawLines(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
  618. drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,Rect sdl2: drawRect(renderer: RendererPtr; rect: var Rect): SDL_Return
  619. drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,ptr.Rect sdl2: drawRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
  620. drawRects nodesnim/thirdparty/sdl2.html#drawRects,RendererPtr,ptr.Rect,cint sdl2: drawRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
  621. fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,Rect sdl2: fillRect(renderer: RendererPtr; rect: var Rect): SDL_Return
  622. fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,ptr.Rect sdl2: fillRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
  623. fillRects nodesnim/thirdparty/sdl2.html#fillRects,RendererPtr,ptr.Rect,cint sdl2: fillRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
  624. copy nodesnim/thirdparty/sdl2.html#copy,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect sdl2: copy(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect): SDL_Return
  625. copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,Rect,Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: var Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
  626. copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
  627. clear nodesnim/thirdparty/sdl2.html#clear,RendererPtr sdl2: clear(renderer: RendererPtr): cint
  628. readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: var Rect; format: cint; pixels: pointer;\n pitch: cint): cint
  629. readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,ptr.Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: ptr Rect; format: cint; pixels: pointer;\n pitch: cint): cint
  630. present nodesnim/thirdparty/sdl2.html#present,RendererPtr sdl2: present(renderer: RendererPtr)
  631. glBindTexture nodesnim/thirdparty/sdl2.html#glBindTexture,TexturePtr,cfloat,cfloat sdl2: glBindTexture(texture: TexturePtr; texw, texh: var cfloat): cint
  632. glUnbindTexture nodesnim/thirdparty/sdl2.html#glUnbindTexture,TexturePtr sdl2: glUnbindTexture(texture: TexturePtr)
  633. createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurface(flags: cint; width, height, depth: cint;\n Rmask, Gmask, BMask, Amask: uint32): SurfacePtr
  634. createRGBSurfaceFrom nodesnim/thirdparty/sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width, height, depth, pitch: cint;\n Rmask, Gmask, Bmask, Amask: uint32): SurfacePtr
  635. freeSurface nodesnim/thirdparty/sdl2.html#freeSurface,SurfacePtr sdl2: freeSurface(surface: SurfacePtr)
  636. setSurfacePalette nodesnim/thirdparty/sdl2.html#setSurfacePalette,SurfacePtr,ptr.Palette sdl2: setSurfacePalette(surface: SurfacePtr; palette: ptr Palette): cint
  637. lockSurface nodesnim/thirdparty/sdl2.html#lockSurface,SurfacePtr sdl2: lockSurface(surface: SurfacePtr): cint
  638. unlockSurface nodesnim/thirdparty/sdl2.html#unlockSurface,SurfacePtr sdl2: unlockSurface(surface: SurfacePtr)
  639. loadBMP_RW nodesnim/thirdparty/sdl2.html#loadBMP_RW,RWopsPtr,cint sdl2: loadBMP_RW(src: RWopsPtr; freesrc: cint): SurfacePtr
  640. rwFromFile nodesnim/thirdparty/sdl2.html#rwFromFile,cstring,cstring sdl2: rwFromFile(file: cstring; mode: cstring): RWopsPtr
  641. rwFromFP nodesnim/thirdparty/sdl2.html#rwFromFP,File,Bool32 sdl2: rwFromFP(fp: File; autoclose: Bool32): RWopsPtr
  642. rwFromMem nodesnim/thirdparty/sdl2.html#rwFromMem,pointer,cint sdl2: rwFromMem(mem: pointer; size: cint): RWopsPtr
  643. rwFromConstMem nodesnim/thirdparty/sdl2.html#rwFromConstMem,pointer,cint sdl2: rwFromConstMem(mem: pointer; size: cint): RWopsPtr
  644. allocRW nodesnim/thirdparty/sdl2.html#allocRW sdl2: allocRW(): RWopsPtr
  645. freeRW nodesnim/thirdparty/sdl2.html#freeRW,RWopsPtr sdl2: freeRW(area: RWopsPtr)
  646. saveBMP_RW nodesnim/thirdparty/sdl2.html#saveBMP_RW,SurfacePtr,RWopsPtr,cint sdl2: saveBMP_RW(surface: SurfacePtr; dst: RWopsPtr; freedst: cint): SDL_Return
  647. setSurfaceRLE nodesnim/thirdparty/sdl2.html#setSurfaceRLE,SurfacePtr,cint sdl2: setSurfaceRLE(surface: SurfacePtr; flag: cint): cint
  648. setColorKey nodesnim/thirdparty/sdl2.html#setColorKey,SurfacePtr,cint,uint32 sdl2: setColorKey(surface: SurfacePtr; flag: cint; key: uint32): cint
  649. getColorKey nodesnim/thirdparty/sdl2.html#getColorKey,SurfacePtr,uint32 sdl2: getColorKey(surface: SurfacePtr; key: var uint32): cint
  650. setSurfaceColorMod nodesnim/thirdparty/sdl2.html#setSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: setSurfaceColorMod(surface: SurfacePtr; r, g, b: uint8): cint
  651. getSurfaceColorMod nodesnim/thirdparty/sdl2.html#getSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: getSurfaceColorMod(surface: SurfacePtr; r, g, b: var uint8): cint
  652. setSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#setSurfaceAlphaMod,SurfacePtr,uint8 sdl2: setSurfaceAlphaMod(surface: SurfacePtr; alpha: uint8): cint
  653. getSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#getSurfaceAlphaMod,SurfacePtr,uint8 sdl2: getSurfaceAlphaMod(surface: SurfacePtr; alpha: var uint8): cint
  654. setSurfaceBlendMode nodesnim/thirdparty/sdl2.html#setSurfaceBlendMode,SurfacePtr,BlendMode sdl2: setSurfaceBlendMode(surface: SurfacePtr; blendMode: BlendMode): cint
  655. getSurfaceBlendMode nodesnim/thirdparty/sdl2.html#getSurfaceBlendMode,SurfacePtr,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: SurfacePtr; blendMode: ptr BlendMode): cint
  656. setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,SurfacePtr,ptr.Rect sdl2: setClipRect(surface: SurfacePtr; rect: ptr Rect): Bool32
  657. getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,SurfacePtr,ptr.Rect sdl2: getClipRect(surface: SurfacePtr; rect: ptr Rect)
  658. setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,RendererPtr,ptr.Rect sdl2: setClipRect(renderer: RendererPtr; rect: ptr Rect): cint
  659. getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,RendererPtr,ptr.Rect sdl2: getClipRect(renderer: RendererPtr; rect: ptr Rect): cint
  660. isClipEnabled nodesnim/thirdparty/sdl2.html#isClipEnabled,RendererPtr sdl2: isClipEnabled(renderer: RendererPtr): cint
  661. convertSurface nodesnim/thirdparty/sdl2.html#convertSurface,SurfacePtr,ptr.PixelFormat,cint sdl2: convertSurface(src: SurfacePtr; fmt: ptr PixelFormat; flags: cint): SurfacePtr
  662. convertSurfaceFormat nodesnim/thirdparty/sdl2.html#convertSurfaceFormat,SurfacePtr,uint32,uint32 sdl2: convertSurfaceFormat(src: SurfacePtr; pixel_format, flags: uint32): SurfacePtr
  663. convertPixels nodesnim/thirdparty/sdl2.html#convertPixels,cint,cint,uint32,pointer,cint,uint32,pointer,cint sdl2: convertPixels(width, height: cint; src_format: uint32; src: pointer; src_pitch: cint;\n dst_format: uint32; dst: pointer; dst_pitch: cint): cint
  664. fillRect nodesnim/thirdparty/sdl2.html#fillRect,SurfacePtr,ptr.Rect,uint32 sdl2: fillRect(dst: SurfacePtr; rect: ptr Rect; color: uint32): SDL_Return
  665. fillRects nodesnim/thirdparty/sdl2.html#fillRects,SurfacePtr,ptr.Rect,cint,uint32 sdl2: fillRects(dst: SurfacePtr; rects: ptr Rect; count: cint; color: uint32): cint
  666. upperBlit nodesnim/thirdparty/sdl2.html#upperBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  667. lowerBlit nodesnim/thirdparty/sdl2.html#lowerBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  668. softStretch nodesnim/thirdparty/sdl2.html#softStretch,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: softStretch(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  669. upperBlitScaled nodesnim/thirdparty/sdl2.html#upperBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  670. lowerBlitScaled nodesnim/thirdparty/sdl2.html#lowerBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  671. readU8 nodesnim/thirdparty/sdl2.html#readU8,RWopsPtr sdl2: readU8(src: RWopsPtr): uint8
  672. readLE16 nodesnim/thirdparty/sdl2.html#readLE16,RWopsPtr sdl2: readLE16(src: RWopsPtr): uint16
  673. readBE16 nodesnim/thirdparty/sdl2.html#readBE16,RWopsPtr sdl2: readBE16(src: RWopsPtr): uint16
  674. readLE32 nodesnim/thirdparty/sdl2.html#readLE32,RWopsPtr sdl2: readLE32(src: RWopsPtr): uint32
  675. readBE32 nodesnim/thirdparty/sdl2.html#readBE32,RWopsPtr sdl2: readBE32(src: RWopsPtr): uint32
  676. readLE64 nodesnim/thirdparty/sdl2.html#readLE64,RWopsPtr sdl2: readLE64(src: RWopsPtr): uint64
  677. readBE64 nodesnim/thirdparty/sdl2.html#readBE64,RWopsPtr sdl2: readBE64(src: RWopsPtr): uint64
  678. writeU8 nodesnim/thirdparty/sdl2.html#writeU8,RWopsPtr,uint8 sdl2: writeU8(dst: RWopsPtr; value: uint8): csize_t
  679. writeLE16 nodesnim/thirdparty/sdl2.html#writeLE16,RWopsPtr,uint16 sdl2: writeLE16(dst: RWopsPtr; value: uint16): csize_t
  680. writeBE16 nodesnim/thirdparty/sdl2.html#writeBE16,RWopsPtr,uint16 sdl2: writeBE16(dst: RWopsPtr; value: uint16): csize_t
  681. writeLE32 nodesnim/thirdparty/sdl2.html#writeLE32,RWopsPtr,uint32 sdl2: writeLE32(dst: RWopsPtr; value: uint32): csize_t
  682. writeBE32 nodesnim/thirdparty/sdl2.html#writeBE32,RWopsPtr,uint32 sdl2: writeBE32(dst: RWopsPtr; value: uint32): csize_t
  683. writeLE64 nodesnim/thirdparty/sdl2.html#writeLE64,RWopsPtr,uint64 sdl2: writeLE64(dst: RWopsPtr; value: uint64): csize_t
  684. writeBE64 nodesnim/thirdparty/sdl2.html#writeBE64,RWopsPtr,uint64 sdl2: writeBE64(dst: RWopsPtr; value: uint64): csize_t
  685. showMessageBox nodesnim/thirdparty/sdl2.html#showMessageBox,ptr.MessageBoxData,cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: var cint): cint
  686. showSimpleMessageBox nodesnim/thirdparty/sdl2.html#showSimpleMessageBox,uint32,cstring,cstring,WindowPtr sdl2: showSimpleMessageBox(flags: uint32; title, message: cstring; window: WindowPtr): cint
  687. getNumVideoDrivers nodesnim/thirdparty/sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint
  688. getVideoDriver nodesnim/thirdparty/sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring
  689. videoInit nodesnim/thirdparty/sdl2.html#videoInit,cstring sdl2: videoInit(driver_name: cstring): SDL_Return
  690. videoQuit nodesnim/thirdparty/sdl2.html#videoQuit sdl2: videoQuit()
  691. getCurrentVideoDriver nodesnim/thirdparty/sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring
  692. getNumVideoDisplays nodesnim/thirdparty/sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint
  693. getDisplayBounds nodesnim/thirdparty/sdl2.html#getDisplayBounds,cint,Rect sdl2: getDisplayBounds(displayIndex: cint; rect: var Rect): SDL_Return
  694. getNumDisplayModes nodesnim/thirdparty/sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint
  695. getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,cint,cint,DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: var DisplayMode): SDL_Return
  696. getDesktopDisplayMode nodesnim/thirdparty/sdl2.html#getDesktopDisplayMode,cint,DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
  697. getCurrentDisplayMode nodesnim/thirdparty/sdl2.html#getCurrentDisplayMode,cint,DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
  698. getClosestDisplayMode nodesnim/thirdparty/sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode
  699. getDisplayDPI nodesnim/thirdparty/sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi, hdpi, vdpi: ptr cfloat): SDL_Return
  700. createWindow nodesnim/thirdparty/sdl2.html#createWindow,cstring,cint,cint,cint,cint,uint32 sdl2: createWindow(title: cstring; x, y, w, h: cint; flags: uint32): WindowPtr
  701. createWindowFrom nodesnim/thirdparty/sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): WindowPtr
  702. getWindowFromID nodesnim/thirdparty/sdl2.html#getWindowFromID,uint32 sdl2: getWindowFromID(id: uint32): WindowPtr
  703. showWindow nodesnim/thirdparty/sdl2.html#showWindow,WindowPtr sdl2: showWindow(window: WindowPtr)
  704. hideWindow nodesnim/thirdparty/sdl2.html#hideWindow,WindowPtr sdl2: hideWindow(window: WindowPtr)
  705. raiseWindow nodesnim/thirdparty/sdl2.html#raiseWindow,WindowPtr sdl2: raiseWindow(window: WindowPtr)
  706. maximizeWindow nodesnim/thirdparty/sdl2.html#maximizeWindow,WindowPtr sdl2: maximizeWindow(window: WindowPtr)
  707. minimizeWindow nodesnim/thirdparty/sdl2.html#minimizeWindow,WindowPtr sdl2: minimizeWindow(window: WindowPtr)
  708. restoreWindow nodesnim/thirdparty/sdl2.html#restoreWindow,WindowPtr sdl2: restoreWindow(window: WindowPtr)
  709. destroyWindow nodesnim/thirdparty/sdl2.html#destroyWindow,WindowPtr sdl2: destroyWindow(window: WindowPtr)
  710. isScreenSaverEnabled nodesnim/thirdparty/sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): Bool32
  711. enableScreenSaver nodesnim/thirdparty/sdl2.html#enableScreenSaver sdl2: enableScreenSaver()
  712. disableScreenSaver nodesnim/thirdparty/sdl2.html#disableScreenSaver sdl2: disableScreenSaver()
  713. getTicks nodesnim/thirdparty/sdl2.html#getTicks sdl2: getTicks(): uint32
  714. getPerformanceCounter nodesnim/thirdparty/sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): uint64
  715. getPerformanceFrequency nodesnim/thirdparty/sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): uint64
  716. delay nodesnim/thirdparty/sdl2.html#delay,uint32 sdl2: delay(ms: uint32)
  717. addTimer nodesnim/thirdparty/sdl2.html#addTimer,uint32,TimerCallback,pointer sdl2: addTimer(interval: uint32; callback: TimerCallback; param: pointer): TimerID
  718. removeTimer nodesnim/thirdparty/sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): Bool32
  719. glLoadLibrary nodesnim/thirdparty/sdl2.html#glLoadLibrary,cstring sdl2: glLoadLibrary(path: cstring): SDL_Return
  720. glGetProcAddress nodesnim/thirdparty/sdl2.html#glGetProcAddress,cstring sdl2: glGetProcAddress(procedure: cstring): pointer
  721. glUnloadLibrary nodesnim/thirdparty/sdl2.html#glUnloadLibrary sdl2: glUnloadLibrary()
  722. glExtensionSupported nodesnim/thirdparty/sdl2.html#glExtensionSupported,cstring sdl2: glExtensionSupported(extension: cstring): bool
  723. glSetAttribute nodesnim/thirdparty/sdl2.html#glSetAttribute,GLattr,cint sdl2: glSetAttribute(attr: GLattr; value: cint): cint
  724. glGetAttribute nodesnim/thirdparty/sdl2.html#glGetAttribute,GLattr,cint sdl2: glGetAttribute(attr: GLattr; value: var cint): cint
  725. glCreateContext nodesnim/thirdparty/sdl2.html#glCreateContext,WindowPtr sdl2: glCreateContext(window: WindowPtr): GlContextPtr
  726. glMakeCurrent nodesnim/thirdparty/sdl2.html#glMakeCurrent,WindowPtr,GlContextPtr sdl2: glMakeCurrent(window: WindowPtr; context: GlContextPtr): cint
  727. glGetCurrentWindow nodesnim/thirdparty/sdl2.html#glGetCurrentWindow sdl2: glGetCurrentWindow(): WindowPtr
  728. glGetCurrentContext nodesnim/thirdparty/sdl2.html#glGetCurrentContext sdl2: glGetCurrentContext(): GlContextPtr
  729. glGetDrawableSize nodesnim/thirdparty/sdl2.html#glGetDrawableSize,WindowPtr,cint,cint sdl2: glGetDrawableSize(window: WindowPtr; w, h: var cint)
  730. glSetSwapInterval nodesnim/thirdparty/sdl2.html#glSetSwapInterval,cint sdl2: glSetSwapInterval(interval: cint): cint
  731. glGetSwapInterval nodesnim/thirdparty/sdl2.html#glGetSwapInterval sdl2: glGetSwapInterval(): cint
  732. glSwapWindow nodesnim/thirdparty/sdl2.html#glSwapWindow,WindowPtr sdl2: glSwapWindow(window: WindowPtr)
  733. glDeleteContext nodesnim/thirdparty/sdl2.html#glDeleteContext,GlContextPtr sdl2: glDeleteContext(context: GlContextPtr)
  734. VulkanInstance nodesnim/thirdparty/sdl2.html#VulkanInstance sdl2: VulkanInstance
  735. VulkanSurface nodesnim/thirdparty/sdl2.html#VulkanSurface sdl2: VulkanSurface
  736. vulkanLoadLibrary nodesnim/thirdparty/sdl2.html#vulkanLoadLibrary,cstring sdl2: vulkanLoadLibrary(path: cstring): cint
  737. vulkanGetVkGetInstanceProcAddr nodesnim/thirdparty/sdl2.html#vulkanGetVkGetInstanceProcAddr sdl2: vulkanGetVkGetInstanceProcAddr(): pointer
  738. vulkanUnloadLibrary nodesnim/thirdparty/sdl2.html#vulkanUnloadLibrary sdl2: vulkanUnloadLibrary()
  739. vulkanGetInstanceExtensions nodesnim/thirdparty/sdl2.html#vulkanGetInstanceExtensions,WindowPtr,ptr.cuint,cstringArray sdl2: vulkanGetInstanceExtensions(window: WindowPtr; pCount: ptr cuint;\n pNames: cstringArray): Bool32
  740. vulkanCreateSurface nodesnim/thirdparty/sdl2.html#vulkanCreateSurface,WindowPtr,VulkanInstance,ptr.VulkanSurface sdl2: vulkanCreateSurface(window: WindowPtr; instance: VulkanInstance;\n surface: ptr VulkanSurface): Bool32
  741. vulkanGetDrawableSize nodesnim/thirdparty/sdl2.html#vulkanGetDrawableSize,WindowPtr,ptr.cint,ptr.cint sdl2: vulkanGetDrawableSize(window: WindowPtr; w, h: ptr cint)
  742. getKeyboardFocus nodesnim/thirdparty/sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): WindowPtr
  743. getKeyboardState nodesnim/thirdparty/sdl2.html#getKeyboardState,ptr.int sdl2: getKeyboardState(numkeys: ptr int = nil): ptr array[0 .. SDL_NUM_SCANCODES.int, uint8]
  744. getModState nodesnim/thirdparty/sdl2.html#getModState sdl2: getModState(): Keymod
  745. setModState nodesnim/thirdparty/sdl2.html#setModState,Keymod sdl2: setModState(state: Keymod)
  746. getKeyFromScancode nodesnim/thirdparty/sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): cint
  747. getScancodeFromKey nodesnim/thirdparty/sdl2.html#getScancodeFromKey,cint sdl2: getScancodeFromKey(key: cint): Scancode
  748. getScancodeName nodesnim/thirdparty/sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring
  749. getScancodeFromName nodesnim/thirdparty/sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode
  750. getKeyName nodesnim/thirdparty/sdl2.html#getKeyName,cint sdl2: getKeyName(key: cint): cstring
  751. getKeyFromName nodesnim/thirdparty/sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): cint
  752. startTextInput nodesnim/thirdparty/sdl2.html#startTextInput sdl2: startTextInput()
  753. isTextInputActive nodesnim/thirdparty/sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool
  754. stopTextInput nodesnim/thirdparty/sdl2.html#stopTextInput sdl2: stopTextInput()
  755. setTextInputRect nodesnim/thirdparty/sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect)
  756. hasScreenKeyboardSupport nodesnim/thirdparty/sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool
  757. isScreenKeyboardShown nodesnim/thirdparty/sdl2.html#isScreenKeyboardShown,WindowPtr sdl2: isScreenKeyboardShown(window: WindowPtr): bool
  758. getMouseFocus nodesnim/thirdparty/sdl2.html#getMouseFocus sdl2: getMouseFocus(): WindowPtr
  759. getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,cint,cint sdl2: getMouseState(x, y: var cint): uint8
  760. getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x, y: ptr cint): uint8
  761. getRelativeMouseState nodesnim/thirdparty/sdl2.html#getRelativeMouseState,cint,cint sdl2: getRelativeMouseState(x, y: var cint): uint8
  762. warpMouseInWindow nodesnim/thirdparty/sdl2.html#warpMouseInWindow,WindowPtr,cint,cint sdl2: warpMouseInWindow(window: WindowPtr; x, y: cint)
  763. setRelativeMouseMode nodesnim/thirdparty/sdl2.html#setRelativeMouseMode,Bool32 sdl2: setRelativeMouseMode(enabled: Bool32): SDL_Return
  764. captureMouse nodesnim/thirdparty/sdl2.html#captureMouse,Bool32 sdl2: captureMouse(enabled: Bool32): SDL_Return
  765. getRelativeMouseMode nodesnim/thirdparty/sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): Bool32
  766. createCursor nodesnim/thirdparty/sdl2.html#createCursor,ptr.uint8,ptr.uint8,cint,cint,cint,cint sdl2: createCursor(data, mask: ptr uint8; w, h, hot_x, hot_y: cint): CursorPtr
  767. createColorCursor nodesnim/thirdparty/sdl2.html#createColorCursor,SurfacePtr,cint,cint sdl2: createColorCursor(surface: SurfacePtr; hot_x, hot_y: cint): CursorPtr
  768. SDL_SYSTEM_CURSOR_ARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_ARROW SystemCursor.SDL_SYSTEM_CURSOR_ARROW
  769. SDL_SYSTEM_CURSOR_IBEAM nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_IBEAM SystemCursor.SDL_SYSTEM_CURSOR_IBEAM
  770. SDL_SYSTEM_CURSOR_WAIT nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAIT SystemCursor.SDL_SYSTEM_CURSOR_WAIT
  771. SDL_SYSTEM_CURSOR_CROSSHAIR nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_CROSSHAIR SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR
  772. SDL_SYSTEM_CURSOR_WAITARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAITARROW SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW
  773. SDL_SYSTEM_CURSOR_SIZENWSE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENWSE SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE
  774. SDL_SYSTEM_CURSOR_SIZENESW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENESW SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW
  775. SDL_SYSTEM_CURSOR_SIZEWE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEWE SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE
  776. SDL_SYSTEM_CURSOR_SIZENS nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENS SystemCursor.SDL_SYSTEM_CURSOR_SIZENS
  777. SDL_SYSTEM_CURSOR_SIZEALL nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEALL SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL
  778. SDL_SYSTEM_CURSOR_NO nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_NO SystemCursor.SDL_SYSTEM_CURSOR_NO
  779. SDL_SYSTEM_CURSOR_HAND nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_HAND SystemCursor.SDL_SYSTEM_CURSOR_HAND
  780. SystemCursor nodesnim/thirdparty/sdl2.html#SystemCursor sdl2: SystemCursor
  781. createSystemCursor nodesnim/thirdparty/sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(c: SystemCursor): CursorPtr
  782. setCursor nodesnim/thirdparty/sdl2.html#setCursor,CursorPtr sdl2: setCursor(cursor: CursorPtr)
  783. getCursor nodesnim/thirdparty/sdl2.html#getCursor sdl2: getCursor(): CursorPtr
  784. freeCursor nodesnim/thirdparty/sdl2.html#freeCursor,CursorPtr sdl2: freeCursor(cursor: CursorPtr)
  785. showCursor nodesnim/thirdparty/sdl2.html#showCursor,bool sdl2: showCursor(toggle: bool): Bool32
  786. pumpEvents nodesnim/thirdparty/sdl2.html#pumpEvents sdl2: pumpEvents()
  787. peepEvents nodesnim/thirdparty/sdl2.html#peepEvents,ptr.Event,cint,Eventaction,uint32,uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: Eventaction; minType: uint32;\n maxType: uint32): cint
  788. hasEvent nodesnim/thirdparty/sdl2.html#hasEvent,uint32 sdl2: hasEvent(kind: uint32): Bool32
  789. hasEvents nodesnim/thirdparty/sdl2.html#hasEvents,uint32,uint32 sdl2: hasEvents(minType: uint32; maxType: uint32): Bool32
  790. flushEvent nodesnim/thirdparty/sdl2.html#flushEvent,uint32 sdl2: flushEvent(kind: uint32)
  791. flushEvents nodesnim/thirdparty/sdl2.html#flushEvents,uint32,uint32 sdl2: flushEvents(minType: uint32; maxType: uint32)
  792. pollEvent nodesnim/thirdparty/sdl2.html#pollEvent,Event sdl2: pollEvent(event: var Event): Bool32
  793. waitEvent nodesnim/thirdparty/sdl2.html#waitEvent,Event sdl2: waitEvent(event: var Event): Bool32
  794. waitEventTimeout nodesnim/thirdparty/sdl2.html#waitEventTimeout,Event,cint sdl2: waitEventTimeout(event: var Event; timeout: cint): Bool32
  795. pushEvent nodesnim/thirdparty/sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint
  796. setEventFilter nodesnim/thirdparty/sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
  797. getEventFilter nodesnim/thirdparty/sdl2.html#getEventFilter,EventFilter,pointer sdl2: getEventFilter(filter: var EventFilter; userdata: var pointer): Bool32
  798. addEventWatch nodesnim/thirdparty/sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
  799. delEventWatch nodesnim/thirdparty/sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
  800. filterEvents nodesnim/thirdparty/sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer)
  801. eventState nodesnim/thirdparty/sdl2.html#eventState,EventType,cint sdl2: eventState(kind: EventType; state: cint): uint8
  802. registerEvents nodesnim/thirdparty/sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): uint32
  803. setError nodesnim/thirdparty/sdl2.html#setError,cstring sdl2: setError(fmt: cstring)
  804. getError nodesnim/thirdparty/sdl2.html#getError sdl2: getError(): cstring
  805. clearError nodesnim/thirdparty/sdl2.html#clearError sdl2: clearError()
  806. getPixelFormatName nodesnim/thirdparty/sdl2.html#getPixelFormatName,uint32 sdl2: getPixelFormatName(format: uint32): cstring
  807. pixelFormatEnumToMasks nodesnim/thirdparty/sdl2.html#pixelFormatEnumToMasks,uint32,cint,uint32,uint32,uint32,uint32 sdl2: pixelFormatEnumToMasks(format: uint32; bpp: var cint;\n Rmask, Gmask, Bmask, Amask: var uint32): bool
  808. masksToPixelFormatEnum nodesnim/thirdparty/sdl2.html#masksToPixelFormatEnum,cint,uint32,uint32,uint32,uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask, Gmask, Bmask, Amask: uint32): uint32
  809. allocFormat nodesnim/thirdparty/sdl2.html#allocFormat,uint32 sdl2: allocFormat(pixelFormat: uint32): ptr PixelFormat
  810. freeFormat nodesnim/thirdparty/sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat)
  811. allocPalette nodesnim/thirdparty/sdl2.html#allocPalette,cint sdl2: allocPalette(numColors: cint): ptr Palette
  812. setPixelFormatPalette nodesnim/thirdparty/sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
  813. setPaletteColors nodesnim/thirdparty/sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; first, numColors: cint): SDL_Return
  814. freePalette nodesnim/thirdparty/sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette)
  815. mapRGB nodesnim/thirdparty/sdl2.html#mapRGB,ptr.PixelFormat,uint8,uint8,uint8 sdl2: mapRGB(format: ptr PixelFormat; r, g, b: uint8): uint32
  816. mapRGBA nodesnim/thirdparty/sdl2.html#mapRGBA,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: mapRGBA(format: ptr PixelFormat; r, g, b, a: uint8): uint32
  817. getRGB nodesnim/thirdparty/sdl2.html#getRGB,uint32,ptr.PixelFormat,uint8,uint8,uint8 sdl2: getRGB(pixel: uint32; format: ptr PixelFormat; r, g, b: var uint8)
  818. getRGBA nodesnim/thirdparty/sdl2.html#getRGBA,uint32,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: getRGBA(pixel: uint32; format: ptr PixelFormat; r, g, b, a: var uint8)
  819. calculateGammaRamp nodesnim/thirdparty/sdl2.html#calculateGammaRamp,cfloat,ptr.uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr uint16)
  820. setClipboardText nodesnim/thirdparty/sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint
  821. getClipboardText nodesnim/thirdparty/sdl2.html#getClipboardText sdl2: getClipboardText(): cstring
  822. hasClipboardText nodesnim/thirdparty/sdl2.html#hasClipboardText sdl2: hasClipboardText(): Bool32
  823. freeClipboardText nodesnim/thirdparty/sdl2.html#freeClipboardText,cstring sdl2: freeClipboardText(text: cstring)
  824. getNumTouchFingers nodesnim/thirdparty/sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(id: TouchID): cint
  825. getTouchFinger nodesnim/thirdparty/sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(id: TouchID; index: cint): ptr Finger
  826. SDL_QUERY nodesnim/thirdparty/sdl2.html#SDL_QUERY sdl2: SDL_QUERY
  827. SDL_IGNORE nodesnim/thirdparty/sdl2.html#SDL_IGNORE sdl2: SDL_IGNORE
  828. SDL_DISABLE nodesnim/thirdparty/sdl2.html#SDL_DISABLE sdl2: SDL_DISABLE
  829. SDL_ENABLE nodesnim/thirdparty/sdl2.html#SDL_ENABLE sdl2: SDL_ENABLE
  830. getEventState nodesnim/thirdparty/sdl2.html#getEventState,EventType sdl2: getEventState(kind: EventType): uint8
  831. SDL_BUTTON nodesnim/thirdparty/sdl2.html#SDL_BUTTON.t,uint8 sdl2: SDL_BUTTON(x: uint8): uint8
  832. BUTTON_LEFT nodesnim/thirdparty/sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT
  833. BUTTON_MIDDLE nodesnim/thirdparty/sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE
  834. BUTTON_RIGHT nodesnim/thirdparty/sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT
  835. BUTTON_X1 nodesnim/thirdparty/sdl2.html#BUTTON_X1 sdl2: BUTTON_X1
  836. BUTTON_X2 nodesnim/thirdparty/sdl2.html#BUTTON_X2 sdl2: BUTTON_X2
  837. BUTTON_LMASK nodesnim/thirdparty/sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK
  838. BUTTON_MMASK nodesnim/thirdparty/sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK
  839. BUTTON_RMASK nodesnim/thirdparty/sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK
  840. BUTTON_X1MASK nodesnim/thirdparty/sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK
  841. BUTTON_X2MASK nodesnim/thirdparty/sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK
  842. SDL_TOUCH_MOUSEID nodesnim/thirdparty/sdl2.html#SDL_TOUCH_MOUSEID sdl2: SDL_TOUCH_MOUSEID
  843. createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,int32,int32,int32 sdl2: createRGBSurface(width, height, depth: int32): SurfacePtr
  844. getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr sdl2: getSize(window: WindowPtr): Point
  845. destroyTexture nodesnim/thirdparty/sdl2.html#destroyTexture,TexturePtr sdl2: destroyTexture(texture: TexturePtr)
  846. destroyRenderer nodesnim/thirdparty/sdl2.html#destroyRenderer,RendererPtr sdl2: destroyRenderer(renderer: RendererPtr)
  847. destroy nodesnim/thirdparty/sdl2.html#destroy,WindowPtr sdl2: destroy(window: WindowPtr)
  848. destroy nodesnim/thirdparty/sdl2.html#destroy,CursorPtr sdl2: destroy(cursor: CursorPtr)
  849. destroy nodesnim/thirdparty/sdl2.html#destroy,SurfacePtr sdl2: destroy(surface: SurfacePtr)
  850. destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.PixelFormat sdl2: destroy(format: ptr PixelFormat)
  851. destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.Palette sdl2: destroy(palette: ptr Palette)
  852. blitSurface nodesnim/thirdparty/sdl2.html#blitSurface,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitSurface(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  853. blitScaled nodesnim/thirdparty/sdl2.html#blitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
  854. loadBMP nodesnim/thirdparty/sdl2.html#loadBMP,string sdl2: loadBMP(file: string): SurfacePtr
  855. saveBMP nodesnim/thirdparty/sdl2.html#saveBMP,SurfacePtr,string sdl2: saveBMP(surface: SurfacePtr; file: string): SDL_Return
  856. color nodesnim/thirdparty/sdl2.html#color,range[],range[],range[],range[] sdl2: color(r, g, b, a: range[0 .. 255]): Color
  857. rect nodesnim/thirdparty/sdl2.html#rect,cint,cint sdl2: rect(x, y: cint; w = cint(0); h = cint(0)): Rect
  858. point nodesnim/thirdparty/sdl2.html#point,T,T sdl2: point[T: SomeNumber](x, y: T): Point
  859. contains nodesnim/thirdparty/sdl2.html#contains,Rect,Point sdl2: contains(some: Rect; point: Point): bool
  860. HINT_RENDER_SCALE_QUALITY nodesnim/thirdparty/sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY
  861. setHint nodesnim/thirdparty/sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool
  862. setHintWithPriority nodesnim/thirdparty/sdl2.html#setHintWithPriority,cstring,cstring,cint sdl2: setHintWithPriority(name: cstring; value: cstring; priority: cint): bool
  863. getHint nodesnim/thirdparty/sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring
  864. size nodesnim/thirdparty/sdl2.html#size,RWopsPtr sdl2: size(ctx: RWopsPtr): int64
  865. seek nodesnim/thirdparty/sdl2.html#seek,RWopsPtr,int64,cint sdl2: seek(ctx: RWopsPtr; offset: int64; whence: cint): int64
  866. read nodesnim/thirdparty/sdl2.html#read,RWopsPtr,pointer,csize_t,csize_t sdl2: read(ctx: RWopsPtr; `ptr`: pointer; size, maxnum: csize_t): csize_t
  867. write nodesnim/thirdparty/sdl2.html#write,RWopsPtr,pointer,csize_t,csize_t sdl2: write(ctx: RWopsPtr; `ptr`: pointer; size, num: csize_t): csize_t
  868. close nodesnim/thirdparty/sdl2.html#close,RWopsPtr sdl2: close(ctx: RWopsPtr): cint
  869. defaultEvent nodesnim/thirdparty/sdl2.html#defaultEvent sdl2: defaultEvent