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- K_MEDIASELECT nodesnim/thirdparty/sdl2.html#K_MEDIASELECT sdl2: K_MEDIASELECT
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- K_AC_SEARCH nodesnim/thirdparty/sdl2.html#K_AC_SEARCH sdl2: K_AC_SEARCH
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- WMinfo nodesnim/thirdparty/sdl2.html#WMinfo sdl2: WMinfo
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- SDL_WINDOW_OPENGL nodesnim/thirdparty/sdl2.html#SDL_WINDOW_OPENGL sdl2: SDL_WINDOW_OPENGL
- SDL_WINDOW_SHOWN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_SHOWN sdl2: SDL_WINDOW_SHOWN
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- SDL_WINDOW_RESIZABLE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_RESIZABLE sdl2: SDL_WINDOW_RESIZABLE
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- SDL_WINDOW_MAXIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MAXIMIZED sdl2: SDL_WINDOW_MAXIMIZED
- SDL_WINDOW_INPUT_GRABBED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_GRABBED sdl2: SDL_WINDOW_INPUT_GRABBED
- SDL_WINDOW_INPUT_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_FOCUS sdl2: SDL_WINDOW_INPUT_FOCUS
- SDL_WINDOW_MOUSE_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_FOCUS sdl2: SDL_WINDOW_MOUSE_FOCUS
- SDL_WINDOW_FULLSCREEN_DESKTOP nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN_DESKTOP sdl2: SDL_WINDOW_FULLSCREEN_DESKTOP
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- SDL_PIXELTYPE_PACKED32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED32 sdl2: SDL_PIXELTYPE_PACKED32
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- SDL_PIXELTYPE_ARRAYF16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF16 sdl2: SDL_PIXELTYPE_ARRAYF16
- SDL_PIXELTYPE_ARRAYF32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF32 sdl2: SDL_PIXELTYPE_ARRAYF32
- SDL_BITMAPORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_NONE sdl2: SDL_BITMAPORDER_NONE
- SDL_BITMAPORDER_4321 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_4321 sdl2: SDL_BITMAPORDER_4321
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- SDL_PIXELFORMAT_ABGR1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR1555 sdl2: SDL_PIXELFORMAT_ABGR1555
- SDL_PIXELFORMAT_BGRA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA5551 sdl2: SDL_PIXELFORMAT_BGRA5551
- SDL_PIXELFORMAT_RGB565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB565 sdl2: SDL_PIXELFORMAT_RGB565
- SDL_PIXELFORMAT_BGR565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR565 sdl2: SDL_PIXELFORMAT_BGR565
- SDL_PIXELFORMAT_RGB24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB24 sdl2: SDL_PIXELFORMAT_RGB24
- SDL_PIXELFORMAT_BGR24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR24 sdl2: SDL_PIXELFORMAT_BGR24
- SDL_PIXELFORMAT_RGB888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB888 sdl2: SDL_PIXELFORMAT_RGB888
- SDL_PIXELFORMAT_RGBX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBX8888 sdl2: SDL_PIXELFORMAT_RGBX8888
- SDL_PIXELFORMAT_BGR888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR888 sdl2: SDL_PIXELFORMAT_BGR888
- SDL_PIXELFORMAT_BGRX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRX8888 sdl2: SDL_PIXELFORMAT_BGRX8888
- SDL_PIXELFORMAT_ARGB8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB8888 sdl2: SDL_PIXELFORMAT_ARGB8888
- SDL_PIXELFORMAT_RGBA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA8888 sdl2: SDL_PIXELFORMAT_RGBA8888
- SDL_PIXELFORMAT_ABGR8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR8888 sdl2: SDL_PIXELFORMAT_ABGR8888
- SDL_PIXELFORMAT_BGRA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA8888 sdl2: SDL_PIXELFORMAT_BGRA8888
- SDL_PIXELFORMAT_ARGB2101010 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB2101010 sdl2: SDL_PIXELFORMAT_ARGB2101010
- SDL_PIXELFORMAT_YV12 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YV12 sdl2: SDL_PIXELFORMAT_YV12
- SDL_PIXELFORMAT_IYUV nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_IYUV sdl2: SDL_PIXELFORMAT_IYUV
- SDL_PIXELFORMAT_YUY2 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YUY2 sdl2: SDL_PIXELFORMAT_YUY2
- SDL_PIXELFORMAT_UYVY nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UYVY sdl2: SDL_PIXELFORMAT_UYVY
- SDL_PIXELFORMAT_YVYU nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YVYU sdl2: SDL_PIXELFORMAT_YVYU
- Color nodesnim/thirdparty/sdl2.html#Color sdl2: Color
- Palette nodesnim/thirdparty/sdl2.html#Palette sdl2: Palette
- PixelFormat nodesnim/thirdparty/sdl2.html#PixelFormat sdl2: PixelFormat
- BlitMapPtr nodesnim/thirdparty/sdl2.html#BlitMapPtr sdl2: BlitMapPtr
- SurfacePtr nodesnim/thirdparty/sdl2.html#SurfacePtr sdl2: SurfacePtr
- Surface nodesnim/thirdparty/sdl2.html#Surface sdl2: Surface
- BlendMode nodesnim/thirdparty/sdl2.html#BlendMode sdl2: BlendMode
- BlitFunction nodesnim/thirdparty/sdl2.html#BlitFunction sdl2: BlitFunction
- TimerCallback nodesnim/thirdparty/sdl2.html#TimerCallback sdl2: TimerCallback
- TimerID nodesnim/thirdparty/sdl2.html#TimerID sdl2: TimerID
- Renderer_Software nodesnim/thirdparty/sdl2.html#Renderer_Software sdl2: Renderer_Software
- Renderer_Accelerated nodesnim/thirdparty/sdl2.html#Renderer_Accelerated sdl2: Renderer_Accelerated
- Renderer_PresentVsync nodesnim/thirdparty/sdl2.html#Renderer_PresentVsync sdl2: Renderer_PresentVsync
- Renderer_TargetTexture nodesnim/thirdparty/sdl2.html#Renderer_TargetTexture sdl2: Renderer_TargetTexture
- SDL_SWSURFACE nodesnim/thirdparty/sdl2.html#SDL_SWSURFACE sdl2: SDL_SWSURFACE
- SDL_PREALLOC nodesnim/thirdparty/sdl2.html#SDL_PREALLOC sdl2: SDL_PREALLOC
- SDL_RLEACCEL nodesnim/thirdparty/sdl2.html#SDL_RLEACCEL sdl2: SDL_RLEACCEL
- SDL_DONTFREE nodesnim/thirdparty/sdl2.html#SDL_DONTFREE sdl2: SDL_DONTFREE
- SDL_MUSTLOCK nodesnim/thirdparty/sdl2.html#SDL_MUSTLOCK.t,SurfacePtr sdl2: SDL_MUSTLOCK(some: SurfacePtr): bool
- INIT_TIMER nodesnim/thirdparty/sdl2.html#INIT_TIMER sdl2: INIT_TIMER
- INIT_AUDIO nodesnim/thirdparty/sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO
- INIT_VIDEO nodesnim/thirdparty/sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO
- INIT_JOYSTICK nodesnim/thirdparty/sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK
- INIT_HAPTIC nodesnim/thirdparty/sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC
- INIT_GAMECONTROLLER nodesnim/thirdparty/sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER
- INIT_EVENTS nodesnim/thirdparty/sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS
- INIT_NOPARACHUTE nodesnim/thirdparty/sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE
- INIT_EVERYTHING nodesnim/thirdparty/sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING
- SDL_WINDOWPOS_UNDEFINED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_MASK sdl2: SDL_WINDOWPOS_UNDEFINED_MASK
- SDL_WINDOWPOS_UNDEFINED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: cint): untyped
- SDL_WINDOWPOS_UNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED sdl2: SDL_WINDOWPOS_UNDEFINED
- SDL_WINDOWPOS_ISUNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISUNDEFINED.t,cint sdl2: SDL_WINDOWPOS_ISUNDEFINED(X: cint): bool
- SDL_WINDOWPOS_CENTERED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_MASK sdl2: SDL_WINDOWPOS_CENTERED_MASK
- SDL_WINDOWPOS_CENTERED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_CENTERED_DISPLAY(X: cint): cint
- SDL_WINDOWPOS_CENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED sdl2: SDL_WINDOWPOS_CENTERED
- SDL_WINDOWPOS_ISCENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISCENTERED.t,cint sdl2: SDL_WINDOWPOS_ISCENTERED(X: cint): bool
- evWindow nodesnim/thirdparty/sdl2.html#evWindow,Event sdl2: evWindow(event`gensym16665034: Event): WindowEventPtr
- window nodesnim/thirdparty/sdl2.html#window,Event sdl2: window(event`gensym16665035: Event): WindowEventPtr
- evKeyboard nodesnim/thirdparty/sdl2.html#evKeyboard,Event sdl2: evKeyboard(event`gensym16700217: Event): KeyboardEventPtr
- key nodesnim/thirdparty/sdl2.html#key,Event sdl2: key(event`gensym16700218: Event): KeyboardEventPtr
- evTextEditing nodesnim/thirdparty/sdl2.html#evTextEditing,Event sdl2: evTextEditing(event`gensym16735217: Event): TextEditingEventPtr
- edit nodesnim/thirdparty/sdl2.html#edit,Event sdl2: edit(event`gensym16735218: Event): TextEditingEventPtr
- evTextInput nodesnim/thirdparty/sdl2.html#evTextInput,Event sdl2: evTextInput(event`gensym16770217: Event): TextInputEventPtr
- text nodesnim/thirdparty/sdl2.html#text,Event sdl2: text(event`gensym16770218: Event): TextInputEventPtr
- evMouseMotion nodesnim/thirdparty/sdl2.html#evMouseMotion,Event sdl2: evMouseMotion(event`gensym16805217: Event): MouseMotionEventPtr
- motion nodesnim/thirdparty/sdl2.html#motion,Event sdl2: motion(event`gensym16805218: Event): MouseMotionEventPtr
- evMouseButton nodesnim/thirdparty/sdl2.html#evMouseButton,Event sdl2: evMouseButton(event`gensym16840217: Event): MouseButtonEventPtr
- button nodesnim/thirdparty/sdl2.html#button,Event sdl2: button(event`gensym16840218: Event): MouseButtonEventPtr
- evMouseWheel nodesnim/thirdparty/sdl2.html#evMouseWheel,Event sdl2: evMouseWheel(event`gensym16875217: Event): MouseWheelEventPtr
- wheel nodesnim/thirdparty/sdl2.html#wheel,Event sdl2: wheel(event`gensym16875218: Event): MouseWheelEventPtr
- EvJoyAxis nodesnim/thirdparty/sdl2.html#EvJoyAxis,Event sdl2: EvJoyAxis(event`gensym16910217: Event): JoyAxisEventPtr
- jaxis nodesnim/thirdparty/sdl2.html#jaxis,Event sdl2: jaxis(event`gensym16910218: Event): JoyAxisEventPtr
- EvJoyBall nodesnim/thirdparty/sdl2.html#EvJoyBall,Event sdl2: EvJoyBall(event`gensym16945217: Event): JoyBallEventPtr
- jball nodesnim/thirdparty/sdl2.html#jball,Event sdl2: jball(event`gensym16945218: Event): JoyBallEventPtr
- EvJoyHat nodesnim/thirdparty/sdl2.html#EvJoyHat,Event sdl2: EvJoyHat(event`gensym16980217: Event): JoyHatEventPtr
- jhat nodesnim/thirdparty/sdl2.html#jhat,Event sdl2: jhat(event`gensym16980218: Event): JoyHatEventPtr
- EvJoyButton nodesnim/thirdparty/sdl2.html#EvJoyButton,Event sdl2: EvJoyButton(event`gensym17015217: Event): JoyButtonEventPtr
- jbutton nodesnim/thirdparty/sdl2.html#jbutton,Event sdl2: jbutton(event`gensym17015218: Event): JoyButtonEventPtr
- EvJoyDevice nodesnim/thirdparty/sdl2.html#EvJoyDevice,Event sdl2: EvJoyDevice(event`gensym17050217: Event): JoyDeviceEventPtr
- jdevice nodesnim/thirdparty/sdl2.html#jdevice,Event sdl2: jdevice(event`gensym17050218: Event): JoyDeviceEventPtr
- EvControllerAxis nodesnim/thirdparty/sdl2.html#EvControllerAxis,Event sdl2: EvControllerAxis(event`gensym17085217: Event): ControllerAxisEventPtr
- caxis nodesnim/thirdparty/sdl2.html#caxis,Event sdl2: caxis(event`gensym17085218: Event): ControllerAxisEventPtr
- EvControllerButton nodesnim/thirdparty/sdl2.html#EvControllerButton,Event sdl2: EvControllerButton(event`gensym17120217: Event): ControllerButtonEventPtr
- cbutton nodesnim/thirdparty/sdl2.html#cbutton,Event sdl2: cbutton(event`gensym17120218: Event): ControllerButtonEventPtr
- EvControllerDevice nodesnim/thirdparty/sdl2.html#EvControllerDevice,Event sdl2: EvControllerDevice(event`gensym17155217: Event): ControllerDeviceEventPtr
- cdevice nodesnim/thirdparty/sdl2.html#cdevice,Event sdl2: cdevice(event`gensym17155218: Event): ControllerDeviceEventPtr
- EvTouchFinger nodesnim/thirdparty/sdl2.html#EvTouchFinger,Event sdl2: EvTouchFinger(event`gensym17190217: Event): TouchFingerEventPtr
- tfinger nodesnim/thirdparty/sdl2.html#tfinger,Event sdl2: tfinger(event`gensym17190218: Event): TouchFingerEventPtr
- EvMultiGesture nodesnim/thirdparty/sdl2.html#EvMultiGesture,Event sdl2: EvMultiGesture(event`gensym17225217: Event): MultiGestureEventPtr
- mgesture nodesnim/thirdparty/sdl2.html#mgesture,Event sdl2: mgesture(event`gensym17225218: Event): MultiGestureEventPtr
- EvDollarGesture nodesnim/thirdparty/sdl2.html#EvDollarGesture,Event sdl2: EvDollarGesture(event`gensym17260217: Event): DollarGestureEventPtr
- dgesture nodesnim/thirdparty/sdl2.html#dgesture,Event sdl2: dgesture(event`gensym17260218: Event): DollarGestureEventPtr
- evDropFile nodesnim/thirdparty/sdl2.html#evDropFile,Event sdl2: evDropFile(event`gensym17295217: Event): DropEventPtr
- drop nodesnim/thirdparty/sdl2.html#drop,Event sdl2: drop(event`gensym17295218: Event): DropEventPtr
- evQuit nodesnim/thirdparty/sdl2.html#evQuit,Event sdl2: evQuit(event`gensym17330217: Event): QuitEventPtr
- quit nodesnim/thirdparty/sdl2.html#quit,Event sdl2: quit(event`gensym17330218: Event): QuitEventPtr
- evUser nodesnim/thirdparty/sdl2.html#evUser,Event sdl2: evUser(event`gensym17365217: Event): UserEventPtr
- user nodesnim/thirdparty/sdl2.html#user,Event sdl2: user(event`gensym17365218: Event): UserEventPtr
- SDL_MESSAGEBOX_ERROR nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_ERROR sdl2: SDL_MESSAGEBOX_ERROR
- SDL_MESSAGEBOX_WARNING nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_WARNING sdl2: SDL_MESSAGEBOX_WARNING
- SDL_MESSAGEBOX_INFORMATION nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_INFORMATION sdl2: SDL_MESSAGEBOX_INFORMATION
- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
- MessageBoxColor nodesnim/thirdparty/sdl2.html#MessageBoxColor sdl2: MessageBoxColor
- SDL_MESSAGEBOX_COLOR_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BACKGROUND
- SDL_MESSAGEBOX_COLOR_TEXT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_TEXT MessageBoxColorType.SDL_MESSAGEBOX_COLOR_TEXT
- SDL_MESSAGEBOX_COLOR_BUTTON_BORDER nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BORDER MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
- SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
- SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
- SDL_MESSAGEBOX_COLOR_MAX nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_MAX MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX
- MessageBoxColorType nodesnim/thirdparty/sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType
- MessageBoxColorScheme nodesnim/thirdparty/sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme
- MessageBoxButtonData nodesnim/thirdparty/sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData
- MessageBoxData nodesnim/thirdparty/sdl2.html#MessageBoxData sdl2: MessageBoxData
- RWopsPtr nodesnim/thirdparty/sdl2.html#RWopsPtr sdl2: RWopsPtr
- RWops nodesnim/thirdparty/sdl2.html#RWops sdl2: RWops
- Mem nodesnim/thirdparty/sdl2.html#Mem sdl2: Mem
- VoidCallback nodesnim/thirdparty/sdl2.html#VoidCallback sdl2: VoidCallback
- SDL_ANDROID_EXTERNAL_STORAGE_READ nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_READ sdl2: SDL_ANDROID_EXTERNAL_STORAGE_READ
- SDL_ANDROID_EXTERNAL_STORAGE_WRITE nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_WRITE sdl2: SDL_ANDROID_EXTERNAL_STORAGE_WRITE
- getWMInfo nodesnim/thirdparty/sdl2.html#getWMInfo,WindowPtr,WMinfo sdl2: getWMInfo(window: WindowPtr; info: var WMinfo): Bool32
- setLogicalSize nodesnim/thirdparty/sdl2.html#setLogicalSize,RendererPtr,cint,cint sdl2: setLogicalSize(renderer: RendererPtr; w, h: cint): cint
- getLogicalSize nodesnim/thirdparty/sdl2.html#getLogicalSize,RendererPtr,cint,cint sdl2: getLogicalSize(renderer: RendererPtr; w, h: var cint)
- setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: setDrawColor(renderer: RendererPtr; r, g, b: uint8; a = 255'u8): SDL_Return
- setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,Color sdl2: setDrawColor(renderer: RendererPtr; c: Color)
- getDrawColor nodesnim/thirdparty/sdl2.html#getDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: getDrawColor(renderer: RendererPtr; r, g, b, a: var uint8): SDL_Return
- setDrawBlendMode nodesnim/thirdparty/sdl2.html#setDrawBlendMode,RendererPtr,BlendMode sdl2: setDrawBlendMode(renderer: RendererPtr; blendMode: BlendMode): SDL_Return
- getDrawBlendMode nodesnim/thirdparty/sdl2.html#getDrawBlendMode,RendererPtr,BlendMode sdl2: getDrawBlendMode(renderer: RendererPtr; blendMode: var BlendMode): SDL_Return
- destroy nodesnim/thirdparty/sdl2.html#destroy,TexturePtr sdl2: destroy(texture: TexturePtr)
- destroy nodesnim/thirdparty/sdl2.html#destroy,RendererPtr sdl2: destroy(renderer: RendererPtr)
- getDisplayIndex nodesnim/thirdparty/sdl2.html#getDisplayIndex,WindowPtr sdl2: getDisplayIndex(window: WindowPtr): cint
- setDisplayMode nodesnim/thirdparty/sdl2.html#setDisplayMode,WindowPtr,ptr.DisplayMode sdl2: setDisplayMode(window: WindowPtr; mode: ptr DisplayMode): SDL_Return
- getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,WindowPtr,DisplayMode sdl2: getDisplayMode(window: WindowPtr; mode: var DisplayMode): cint
- getPixelFormat nodesnim/thirdparty/sdl2.html#getPixelFormat,WindowPtr sdl2: getPixelFormat(window: WindowPtr): uint32
- getID nodesnim/thirdparty/sdl2.html#getID,WindowPtr sdl2: getID(window: WindowPtr): uint32
- getFlags nodesnim/thirdparty/sdl2.html#getFlags,WindowPtr sdl2: getFlags(window: WindowPtr): uint32
- setTitle nodesnim/thirdparty/sdl2.html#setTitle,WindowPtr,cstring sdl2: setTitle(window: WindowPtr; title: cstring)
- getTitle nodesnim/thirdparty/sdl2.html#getTitle,WindowPtr sdl2: getTitle(window: WindowPtr): cstring
- setIcon nodesnim/thirdparty/sdl2.html#setIcon,WindowPtr,SurfacePtr sdl2: setIcon(window: WindowPtr; icon: SurfacePtr)
- setData nodesnim/thirdparty/sdl2.html#setData,WindowPtr,cstring,pointer sdl2: setData(window: WindowPtr; name: cstring; userdata: pointer): pointer
- getData nodesnim/thirdparty/sdl2.html#getData,WindowPtr,cstring sdl2: getData(window: WindowPtr; name: cstring): pointer
- setPosition nodesnim/thirdparty/sdl2.html#setPosition,WindowPtr,cint,cint sdl2: setPosition(window: WindowPtr; x, y: cint)
- getPosition nodesnim/thirdparty/sdl2.html#getPosition,WindowPtr,cint,cint sdl2: getPosition(window: WindowPtr; x, y: var cint)
- setSize nodesnim/thirdparty/sdl2.html#setSize,WindowPtr,cint,cint sdl2: setSize(window: WindowPtr; w, h: cint)
- getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr,cint,cint sdl2: getSize(window: WindowPtr; w, h: var cint)
- setBordered nodesnim/thirdparty/sdl2.html#setBordered,WindowPtr,Bool32 sdl2: setBordered(window: WindowPtr; bordered: Bool32)
- setFullscreen nodesnim/thirdparty/sdl2.html#setFullscreen,WindowPtr,uint32 sdl2: setFullscreen(window: WindowPtr; fullscreen: uint32): SDL_Return
- getSurface nodesnim/thirdparty/sdl2.html#getSurface,WindowPtr sdl2: getSurface(window: WindowPtr): SurfacePtr
- updateSurface nodesnim/thirdparty/sdl2.html#updateSurface,WindowPtr sdl2: updateSurface(window: WindowPtr): SDL_Return
- updateSurfaceRects nodesnim/thirdparty/sdl2.html#updateSurfaceRects,WindowPtr,ptr.Rect,cint sdl2: updateSurfaceRects(window: WindowPtr; rects: ptr Rect; numrects: cint): SDL_Return
- setGrab nodesnim/thirdparty/sdl2.html#setGrab,WindowPtr,Bool32 sdl2: setGrab(window: WindowPtr; grabbed: Bool32)
- getGrab nodesnim/thirdparty/sdl2.html#getGrab,WindowPtr sdl2: getGrab(window: WindowPtr): Bool32
- setBrightness nodesnim/thirdparty/sdl2.html#setBrightness,WindowPtr,cfloat sdl2: setBrightness(window: WindowPtr; brightness: cfloat): SDL_Return
- getBrightness nodesnim/thirdparty/sdl2.html#getBrightness,WindowPtr sdl2: getBrightness(window: WindowPtr): cfloat
- setGammaRamp nodesnim/thirdparty/sdl2.html#setGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: setGammaRamp(window: WindowPtr; red, green, blue: ptr uint16): SDL_Return
- getGammaRamp nodesnim/thirdparty/sdl2.html#getGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: getGammaRamp(window: WindowPtr; red: ptr uint16; green: ptr uint16; blue: ptr uint16): cint
- init nodesnim/thirdparty/sdl2.html#init,cint sdl2: init(flags: cint): SDL_Return
- initSubSystem nodesnim/thirdparty/sdl2.html#initSubSystem,uint32 sdl2: initSubSystem(flags: uint32): cint
- quitSubSystem nodesnim/thirdparty/sdl2.html#quitSubSystem,uint32 sdl2: quitSubSystem(flags: uint32)
- wasInit nodesnim/thirdparty/sdl2.html#wasInit,uint32 sdl2: wasInit(flags: uint32): uint32
- quit nodesnim/thirdparty/sdl2.html#quit sdl2: quit()
- getPlatform nodesnim/thirdparty/sdl2.html#getPlatform sdl2: getPlatform(): cstring
- getVersion nodesnim/thirdparty/sdl2.html#getVersion,SDL_Version sdl2: getVersion(ver: var SDL_Version)
- getRevision nodesnim/thirdparty/sdl2.html#getRevision sdl2: getRevision(): cstring
- getRevisionNumber nodesnim/thirdparty/sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint
- getBasePath nodesnim/thirdparty/sdl2.html#getBasePath sdl2: getBasePath(): cstring
- getPrefPath nodesnim/thirdparty/sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org, app: cstring): cstring
- getNumRenderDrivers nodesnim/thirdparty/sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint
- getRenderDriverInfo nodesnim/thirdparty/sdl2.html#getRenderDriverInfo,cint,RendererInfo sdl2: getRenderDriverInfo(index: cint; info: var RendererInfo): SDL_Return
- createWindowAndRenderer nodesnim/thirdparty/sdl2.html#createWindowAndRenderer,cint,cint,uint32,WindowPtr,RendererPtr sdl2: createWindowAndRenderer(width, height: cint; window_flags: uint32;\n window: var WindowPtr; renderer: var RendererPtr): SDL_Return
- createRenderer nodesnim/thirdparty/sdl2.html#createRenderer,WindowPtr,cint,cint sdl2: createRenderer(window: WindowPtr; index: cint; flags: cint): RendererPtr
- createSoftwareRenderer nodesnim/thirdparty/sdl2.html#createSoftwareRenderer,SurfacePtr sdl2: createSoftwareRenderer(surface: SurfacePtr): RendererPtr
- getRenderer nodesnim/thirdparty/sdl2.html#getRenderer,WindowPtr sdl2: getRenderer(window: WindowPtr): RendererPtr
- getRendererInfo nodesnim/thirdparty/sdl2.html#getRendererInfo,RendererPtr,RendererInfoPtr sdl2: getRendererInfo(renderer: RendererPtr; info: RendererInfoPtr): cint
- getRendererOutputSize nodesnim/thirdparty/sdl2.html#getRendererOutputSize,RendererPtr,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: RendererPtr; w: ptr cint; h: ptr cint): cint
- createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,uint32,cint,cint,cint sdl2: createTexture(renderer: RendererPtr; format: uint32; access, w, h: cint): TexturePtr
- createTextureFromSurface nodesnim/thirdparty/sdl2.html#createTextureFromSurface,RendererPtr,SurfacePtr sdl2: createTextureFromSurface(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
- createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,SurfacePtr sdl2: createTexture(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
- queryTexture nodesnim/thirdparty/sdl2.html#queryTexture,TexturePtr,ptr.uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: TexturePtr; format: ptr uint32; access, w, h: ptr cint): SDL_Return
- setTextureColorMod nodesnim/thirdparty/sdl2.html#setTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: setTextureColorMod(texture: TexturePtr; r, g, b: uint8): SDL_Return
- getTextureColorMod nodesnim/thirdparty/sdl2.html#getTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: getTextureColorMod(texture: TexturePtr; r, g, b: var uint8): SDL_Return
- setTextureAlphaMod nodesnim/thirdparty/sdl2.html#setTextureAlphaMod,TexturePtr,uint8 sdl2: setTextureAlphaMod(texture: TexturePtr; alpha: uint8): SDL_Return
- getTextureAlphaMod nodesnim/thirdparty/sdl2.html#getTextureAlphaMod,TexturePtr,uint8 sdl2: getTextureAlphaMod(texture: TexturePtr; alpha: var uint8): SDL_Return
- setTextureBlendMode nodesnim/thirdparty/sdl2.html#setTextureBlendMode,TexturePtr,BlendMode sdl2: setTextureBlendMode(texture: TexturePtr; blendMode: BlendMode): SDL_Return
- getTextureBlendMode nodesnim/thirdparty/sdl2.html#getTextureBlendMode,TexturePtr,BlendMode sdl2: getTextureBlendMode(texture: TexturePtr; blendMode: var BlendMode): SDL_Return
- updateTexture nodesnim/thirdparty/sdl2.html#updateTexture,TexturePtr,ptr.Rect,pointer,cint sdl2: updateTexture(texture: TexturePtr; rect: ptr Rect; pixels: pointer; pitch: cint): SDL_Return
- lockTexture nodesnim/thirdparty/sdl2.html#lockTexture,TexturePtr,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: TexturePtr; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): SDL_Return
- unlockTexture nodesnim/thirdparty/sdl2.html#unlockTexture,TexturePtr sdl2: unlockTexture(texture: TexturePtr)
- renderTargetSupported nodesnim/thirdparty/sdl2.html#renderTargetSupported,RendererPtr sdl2: renderTargetSupported(renderer: RendererPtr): Bool32
- setRenderTarget nodesnim/thirdparty/sdl2.html#setRenderTarget,RendererPtr,TexturePtr sdl2: setRenderTarget(renderer: RendererPtr; texture: TexturePtr): SDL_Return
- getRenderTarget nodesnim/thirdparty/sdl2.html#getRenderTarget,RendererPtr sdl2: getRenderTarget(renderer: RendererPtr): TexturePtr
- setViewport nodesnim/thirdparty/sdl2.html#setViewport,RendererPtr,ptr.Rect sdl2: setViewport(renderer: RendererPtr; rect: ptr Rect): SDL_Return
- getViewport nodesnim/thirdparty/sdl2.html#getViewport,RendererPtr,Rect sdl2: getViewport(renderer: RendererPtr; rect: var Rect)
- setScale nodesnim/thirdparty/sdl2.html#setScale,RendererPtr,cfloat,cfloat sdl2: setScale(renderer: RendererPtr; scaleX, scaleY: cfloat): SDL_Return
- getScale nodesnim/thirdparty/sdl2.html#getScale,RendererPtr,cfloat,cfloat sdl2: getScale(renderer: RendererPtr; scaleX, scaleY: var cfloat)
- drawPoint nodesnim/thirdparty/sdl2.html#drawPoint,RendererPtr,cint,cint sdl2: drawPoint(renderer: RendererPtr; x, y: cint): SDL_Return
- drawPoints nodesnim/thirdparty/sdl2.html#drawPoints,RendererPtr,ptr.Point,cint sdl2: drawPoints(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
- drawLine nodesnim/thirdparty/sdl2.html#drawLine,RendererPtr,cint,cint,cint,cint sdl2: drawLine(renderer: RendererPtr; x1, y1, x2, y2: cint): SDL_Return
- drawLines nodesnim/thirdparty/sdl2.html#drawLines,RendererPtr,ptr.Point,cint sdl2: drawLines(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
- drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,Rect sdl2: drawRect(renderer: RendererPtr; rect: var Rect): SDL_Return
- drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,ptr.Rect sdl2: drawRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
- drawRects nodesnim/thirdparty/sdl2.html#drawRects,RendererPtr,ptr.Rect,cint sdl2: drawRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
- fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,Rect sdl2: fillRect(renderer: RendererPtr; rect: var Rect): SDL_Return
- fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,ptr.Rect sdl2: fillRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
- fillRects nodesnim/thirdparty/sdl2.html#fillRects,RendererPtr,ptr.Rect,cint sdl2: fillRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
- copy nodesnim/thirdparty/sdl2.html#copy,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect sdl2: copy(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect): SDL_Return
- copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,Rect,Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: var Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
- copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
- clear nodesnim/thirdparty/sdl2.html#clear,RendererPtr sdl2: clear(renderer: RendererPtr): cint
- readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: var Rect; format: cint; pixels: pointer;\n pitch: cint): cint
- readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,ptr.Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: ptr Rect; format: cint; pixels: pointer;\n pitch: cint): cint
- present nodesnim/thirdparty/sdl2.html#present,RendererPtr sdl2: present(renderer: RendererPtr)
- glBindTexture nodesnim/thirdparty/sdl2.html#glBindTexture,TexturePtr,cfloat,cfloat sdl2: glBindTexture(texture: TexturePtr; texw, texh: var cfloat): cint
- glUnbindTexture nodesnim/thirdparty/sdl2.html#glUnbindTexture,TexturePtr sdl2: glUnbindTexture(texture: TexturePtr)
- createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurface(flags: cint; width, height, depth: cint;\n Rmask, Gmask, BMask, Amask: uint32): SurfacePtr
- createRGBSurfaceFrom nodesnim/thirdparty/sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width, height, depth, pitch: cint;\n Rmask, Gmask, Bmask, Amask: uint32): SurfacePtr
- freeSurface nodesnim/thirdparty/sdl2.html#freeSurface,SurfacePtr sdl2: freeSurface(surface: SurfacePtr)
- setSurfacePalette nodesnim/thirdparty/sdl2.html#setSurfacePalette,SurfacePtr,ptr.Palette sdl2: setSurfacePalette(surface: SurfacePtr; palette: ptr Palette): cint
- lockSurface nodesnim/thirdparty/sdl2.html#lockSurface,SurfacePtr sdl2: lockSurface(surface: SurfacePtr): cint
- unlockSurface nodesnim/thirdparty/sdl2.html#unlockSurface,SurfacePtr sdl2: unlockSurface(surface: SurfacePtr)
- loadBMP_RW nodesnim/thirdparty/sdl2.html#loadBMP_RW,RWopsPtr,cint sdl2: loadBMP_RW(src: RWopsPtr; freesrc: cint): SurfacePtr
- rwFromFile nodesnim/thirdparty/sdl2.html#rwFromFile,cstring,cstring sdl2: rwFromFile(file: cstring; mode: cstring): RWopsPtr
- rwFromFP nodesnim/thirdparty/sdl2.html#rwFromFP,File,Bool32 sdl2: rwFromFP(fp: File; autoclose: Bool32): RWopsPtr
- rwFromMem nodesnim/thirdparty/sdl2.html#rwFromMem,pointer,cint sdl2: rwFromMem(mem: pointer; size: cint): RWopsPtr
- rwFromConstMem nodesnim/thirdparty/sdl2.html#rwFromConstMem,pointer,cint sdl2: rwFromConstMem(mem: pointer; size: cint): RWopsPtr
- allocRW nodesnim/thirdparty/sdl2.html#allocRW sdl2: allocRW(): RWopsPtr
- freeRW nodesnim/thirdparty/sdl2.html#freeRW,RWopsPtr sdl2: freeRW(area: RWopsPtr)
- saveBMP_RW nodesnim/thirdparty/sdl2.html#saveBMP_RW,SurfacePtr,RWopsPtr,cint sdl2: saveBMP_RW(surface: SurfacePtr; dst: RWopsPtr; freedst: cint): SDL_Return
- setSurfaceRLE nodesnim/thirdparty/sdl2.html#setSurfaceRLE,SurfacePtr,cint sdl2: setSurfaceRLE(surface: SurfacePtr; flag: cint): cint
- setColorKey nodesnim/thirdparty/sdl2.html#setColorKey,SurfacePtr,cint,uint32 sdl2: setColorKey(surface: SurfacePtr; flag: cint; key: uint32): cint
- getColorKey nodesnim/thirdparty/sdl2.html#getColorKey,SurfacePtr,uint32 sdl2: getColorKey(surface: SurfacePtr; key: var uint32): cint
- setSurfaceColorMod nodesnim/thirdparty/sdl2.html#setSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: setSurfaceColorMod(surface: SurfacePtr; r, g, b: uint8): cint
- getSurfaceColorMod nodesnim/thirdparty/sdl2.html#getSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: getSurfaceColorMod(surface: SurfacePtr; r, g, b: var uint8): cint
- setSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#setSurfaceAlphaMod,SurfacePtr,uint8 sdl2: setSurfaceAlphaMod(surface: SurfacePtr; alpha: uint8): cint
- getSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#getSurfaceAlphaMod,SurfacePtr,uint8 sdl2: getSurfaceAlphaMod(surface: SurfacePtr; alpha: var uint8): cint
- setSurfaceBlendMode nodesnim/thirdparty/sdl2.html#setSurfaceBlendMode,SurfacePtr,BlendMode sdl2: setSurfaceBlendMode(surface: SurfacePtr; blendMode: BlendMode): cint
- getSurfaceBlendMode nodesnim/thirdparty/sdl2.html#getSurfaceBlendMode,SurfacePtr,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: SurfacePtr; blendMode: ptr BlendMode): cint
- setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,SurfacePtr,ptr.Rect sdl2: setClipRect(surface: SurfacePtr; rect: ptr Rect): Bool32
- getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,SurfacePtr,ptr.Rect sdl2: getClipRect(surface: SurfacePtr; rect: ptr Rect)
- setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,RendererPtr,ptr.Rect sdl2: setClipRect(renderer: RendererPtr; rect: ptr Rect): cint
- getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,RendererPtr,ptr.Rect sdl2: getClipRect(renderer: RendererPtr; rect: ptr Rect): cint
- isClipEnabled nodesnim/thirdparty/sdl2.html#isClipEnabled,RendererPtr sdl2: isClipEnabled(renderer: RendererPtr): cint
- convertSurface nodesnim/thirdparty/sdl2.html#convertSurface,SurfacePtr,ptr.PixelFormat,cint sdl2: convertSurface(src: SurfacePtr; fmt: ptr PixelFormat; flags: cint): SurfacePtr
- convertSurfaceFormat nodesnim/thirdparty/sdl2.html#convertSurfaceFormat,SurfacePtr,uint32,uint32 sdl2: convertSurfaceFormat(src: SurfacePtr; pixel_format, flags: uint32): SurfacePtr
- convertPixels nodesnim/thirdparty/sdl2.html#convertPixels,cint,cint,uint32,pointer,cint,uint32,pointer,cint sdl2: convertPixels(width, height: cint; src_format: uint32; src: pointer; src_pitch: cint;\n dst_format: uint32; dst: pointer; dst_pitch: cint): cint
- fillRect nodesnim/thirdparty/sdl2.html#fillRect,SurfacePtr,ptr.Rect,uint32 sdl2: fillRect(dst: SurfacePtr; rect: ptr Rect; color: uint32): SDL_Return
- fillRects nodesnim/thirdparty/sdl2.html#fillRects,SurfacePtr,ptr.Rect,cint,uint32 sdl2: fillRects(dst: SurfacePtr; rects: ptr Rect; count: cint; color: uint32): cint
- upperBlit nodesnim/thirdparty/sdl2.html#upperBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- lowerBlit nodesnim/thirdparty/sdl2.html#lowerBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- softStretch nodesnim/thirdparty/sdl2.html#softStretch,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: softStretch(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- upperBlitScaled nodesnim/thirdparty/sdl2.html#upperBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- lowerBlitScaled nodesnim/thirdparty/sdl2.html#lowerBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- readU8 nodesnim/thirdparty/sdl2.html#readU8,RWopsPtr sdl2: readU8(src: RWopsPtr): uint8
- readLE16 nodesnim/thirdparty/sdl2.html#readLE16,RWopsPtr sdl2: readLE16(src: RWopsPtr): uint16
- readBE16 nodesnim/thirdparty/sdl2.html#readBE16,RWopsPtr sdl2: readBE16(src: RWopsPtr): uint16
- readLE32 nodesnim/thirdparty/sdl2.html#readLE32,RWopsPtr sdl2: readLE32(src: RWopsPtr): uint32
- readBE32 nodesnim/thirdparty/sdl2.html#readBE32,RWopsPtr sdl2: readBE32(src: RWopsPtr): uint32
- readLE64 nodesnim/thirdparty/sdl2.html#readLE64,RWopsPtr sdl2: readLE64(src: RWopsPtr): uint64
- readBE64 nodesnim/thirdparty/sdl2.html#readBE64,RWopsPtr sdl2: readBE64(src: RWopsPtr): uint64
- writeU8 nodesnim/thirdparty/sdl2.html#writeU8,RWopsPtr,uint8 sdl2: writeU8(dst: RWopsPtr; value: uint8): csize_t
- writeLE16 nodesnim/thirdparty/sdl2.html#writeLE16,RWopsPtr,uint16 sdl2: writeLE16(dst: RWopsPtr; value: uint16): csize_t
- writeBE16 nodesnim/thirdparty/sdl2.html#writeBE16,RWopsPtr,uint16 sdl2: writeBE16(dst: RWopsPtr; value: uint16): csize_t
- writeLE32 nodesnim/thirdparty/sdl2.html#writeLE32,RWopsPtr,uint32 sdl2: writeLE32(dst: RWopsPtr; value: uint32): csize_t
- writeBE32 nodesnim/thirdparty/sdl2.html#writeBE32,RWopsPtr,uint32 sdl2: writeBE32(dst: RWopsPtr; value: uint32): csize_t
- writeLE64 nodesnim/thirdparty/sdl2.html#writeLE64,RWopsPtr,uint64 sdl2: writeLE64(dst: RWopsPtr; value: uint64): csize_t
- writeBE64 nodesnim/thirdparty/sdl2.html#writeBE64,RWopsPtr,uint64 sdl2: writeBE64(dst: RWopsPtr; value: uint64): csize_t
- showMessageBox nodesnim/thirdparty/sdl2.html#showMessageBox,ptr.MessageBoxData,cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: var cint): cint
- showSimpleMessageBox nodesnim/thirdparty/sdl2.html#showSimpleMessageBox,uint32,cstring,cstring,WindowPtr sdl2: showSimpleMessageBox(flags: uint32; title, message: cstring; window: WindowPtr): cint
- getNumVideoDrivers nodesnim/thirdparty/sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint
- getVideoDriver nodesnim/thirdparty/sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring
- videoInit nodesnim/thirdparty/sdl2.html#videoInit,cstring sdl2: videoInit(driver_name: cstring): SDL_Return
- videoQuit nodesnim/thirdparty/sdl2.html#videoQuit sdl2: videoQuit()
- getCurrentVideoDriver nodesnim/thirdparty/sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring
- getNumVideoDisplays nodesnim/thirdparty/sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint
- getDisplayBounds nodesnim/thirdparty/sdl2.html#getDisplayBounds,cint,Rect sdl2: getDisplayBounds(displayIndex: cint; rect: var Rect): SDL_Return
- getNumDisplayModes nodesnim/thirdparty/sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint
- getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,cint,cint,DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: var DisplayMode): SDL_Return
- getDesktopDisplayMode nodesnim/thirdparty/sdl2.html#getDesktopDisplayMode,cint,DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
- getCurrentDisplayMode nodesnim/thirdparty/sdl2.html#getCurrentDisplayMode,cint,DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
- getClosestDisplayMode nodesnim/thirdparty/sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode
- getDisplayDPI nodesnim/thirdparty/sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi, hdpi, vdpi: ptr cfloat): SDL_Return
- createWindow nodesnim/thirdparty/sdl2.html#createWindow,cstring,cint,cint,cint,cint,uint32 sdl2: createWindow(title: cstring; x, y, w, h: cint; flags: uint32): WindowPtr
- createWindowFrom nodesnim/thirdparty/sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): WindowPtr
- getWindowFromID nodesnim/thirdparty/sdl2.html#getWindowFromID,uint32 sdl2: getWindowFromID(id: uint32): WindowPtr
- showWindow nodesnim/thirdparty/sdl2.html#showWindow,WindowPtr sdl2: showWindow(window: WindowPtr)
- hideWindow nodesnim/thirdparty/sdl2.html#hideWindow,WindowPtr sdl2: hideWindow(window: WindowPtr)
- raiseWindow nodesnim/thirdparty/sdl2.html#raiseWindow,WindowPtr sdl2: raiseWindow(window: WindowPtr)
- maximizeWindow nodesnim/thirdparty/sdl2.html#maximizeWindow,WindowPtr sdl2: maximizeWindow(window: WindowPtr)
- minimizeWindow nodesnim/thirdparty/sdl2.html#minimizeWindow,WindowPtr sdl2: minimizeWindow(window: WindowPtr)
- restoreWindow nodesnim/thirdparty/sdl2.html#restoreWindow,WindowPtr sdl2: restoreWindow(window: WindowPtr)
- destroyWindow nodesnim/thirdparty/sdl2.html#destroyWindow,WindowPtr sdl2: destroyWindow(window: WindowPtr)
- isScreenSaverEnabled nodesnim/thirdparty/sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): Bool32
- enableScreenSaver nodesnim/thirdparty/sdl2.html#enableScreenSaver sdl2: enableScreenSaver()
- disableScreenSaver nodesnim/thirdparty/sdl2.html#disableScreenSaver sdl2: disableScreenSaver()
- getTicks nodesnim/thirdparty/sdl2.html#getTicks sdl2: getTicks(): uint32
- getPerformanceCounter nodesnim/thirdparty/sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): uint64
- getPerformanceFrequency nodesnim/thirdparty/sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): uint64
- delay nodesnim/thirdparty/sdl2.html#delay,uint32 sdl2: delay(ms: uint32)
- addTimer nodesnim/thirdparty/sdl2.html#addTimer,uint32,TimerCallback,pointer sdl2: addTimer(interval: uint32; callback: TimerCallback; param: pointer): TimerID
- removeTimer nodesnim/thirdparty/sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): Bool32
- glLoadLibrary nodesnim/thirdparty/sdl2.html#glLoadLibrary,cstring sdl2: glLoadLibrary(path: cstring): SDL_Return
- glGetProcAddress nodesnim/thirdparty/sdl2.html#glGetProcAddress,cstring sdl2: glGetProcAddress(procedure: cstring): pointer
- glUnloadLibrary nodesnim/thirdparty/sdl2.html#glUnloadLibrary sdl2: glUnloadLibrary()
- glExtensionSupported nodesnim/thirdparty/sdl2.html#glExtensionSupported,cstring sdl2: glExtensionSupported(extension: cstring): bool
- glSetAttribute nodesnim/thirdparty/sdl2.html#glSetAttribute,GLattr,cint sdl2: glSetAttribute(attr: GLattr; value: cint): cint
- glGetAttribute nodesnim/thirdparty/sdl2.html#glGetAttribute,GLattr,cint sdl2: glGetAttribute(attr: GLattr; value: var cint): cint
- glCreateContext nodesnim/thirdparty/sdl2.html#glCreateContext,WindowPtr sdl2: glCreateContext(window: WindowPtr): GlContextPtr
- glMakeCurrent nodesnim/thirdparty/sdl2.html#glMakeCurrent,WindowPtr,GlContextPtr sdl2: glMakeCurrent(window: WindowPtr; context: GlContextPtr): cint
- glGetCurrentWindow nodesnim/thirdparty/sdl2.html#glGetCurrentWindow sdl2: glGetCurrentWindow(): WindowPtr
- glGetCurrentContext nodesnim/thirdparty/sdl2.html#glGetCurrentContext sdl2: glGetCurrentContext(): GlContextPtr
- glGetDrawableSize nodesnim/thirdparty/sdl2.html#glGetDrawableSize,WindowPtr,cint,cint sdl2: glGetDrawableSize(window: WindowPtr; w, h: var cint)
- glSetSwapInterval nodesnim/thirdparty/sdl2.html#glSetSwapInterval,cint sdl2: glSetSwapInterval(interval: cint): cint
- glGetSwapInterval nodesnim/thirdparty/sdl2.html#glGetSwapInterval sdl2: glGetSwapInterval(): cint
- glSwapWindow nodesnim/thirdparty/sdl2.html#glSwapWindow,WindowPtr sdl2: glSwapWindow(window: WindowPtr)
- glDeleteContext nodesnim/thirdparty/sdl2.html#glDeleteContext,GlContextPtr sdl2: glDeleteContext(context: GlContextPtr)
- VulkanInstance nodesnim/thirdparty/sdl2.html#VulkanInstance sdl2: VulkanInstance
- VulkanSurface nodesnim/thirdparty/sdl2.html#VulkanSurface sdl2: VulkanSurface
- vulkanLoadLibrary nodesnim/thirdparty/sdl2.html#vulkanLoadLibrary,cstring sdl2: vulkanLoadLibrary(path: cstring): cint
- vulkanGetVkGetInstanceProcAddr nodesnim/thirdparty/sdl2.html#vulkanGetVkGetInstanceProcAddr sdl2: vulkanGetVkGetInstanceProcAddr(): pointer
- vulkanUnloadLibrary nodesnim/thirdparty/sdl2.html#vulkanUnloadLibrary sdl2: vulkanUnloadLibrary()
- vulkanGetInstanceExtensions nodesnim/thirdparty/sdl2.html#vulkanGetInstanceExtensions,WindowPtr,ptr.cuint,cstringArray sdl2: vulkanGetInstanceExtensions(window: WindowPtr; pCount: ptr cuint;\n pNames: cstringArray): Bool32
- vulkanCreateSurface nodesnim/thirdparty/sdl2.html#vulkanCreateSurface,WindowPtr,VulkanInstance,ptr.VulkanSurface sdl2: vulkanCreateSurface(window: WindowPtr; instance: VulkanInstance;\n surface: ptr VulkanSurface): Bool32
- vulkanGetDrawableSize nodesnim/thirdparty/sdl2.html#vulkanGetDrawableSize,WindowPtr,ptr.cint,ptr.cint sdl2: vulkanGetDrawableSize(window: WindowPtr; w, h: ptr cint)
- getKeyboardFocus nodesnim/thirdparty/sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): WindowPtr
- getKeyboardState nodesnim/thirdparty/sdl2.html#getKeyboardState,ptr.int sdl2: getKeyboardState(numkeys: ptr int = nil): ptr array[0 .. SDL_NUM_SCANCODES.int, uint8]
- getModState nodesnim/thirdparty/sdl2.html#getModState sdl2: getModState(): Keymod
- setModState nodesnim/thirdparty/sdl2.html#setModState,Keymod sdl2: setModState(state: Keymod)
- getKeyFromScancode nodesnim/thirdparty/sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): cint
- getScancodeFromKey nodesnim/thirdparty/sdl2.html#getScancodeFromKey,cint sdl2: getScancodeFromKey(key: cint): Scancode
- getScancodeName nodesnim/thirdparty/sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring
- getScancodeFromName nodesnim/thirdparty/sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode
- getKeyName nodesnim/thirdparty/sdl2.html#getKeyName,cint sdl2: getKeyName(key: cint): cstring
- getKeyFromName nodesnim/thirdparty/sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): cint
- startTextInput nodesnim/thirdparty/sdl2.html#startTextInput sdl2: startTextInput()
- isTextInputActive nodesnim/thirdparty/sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool
- stopTextInput nodesnim/thirdparty/sdl2.html#stopTextInput sdl2: stopTextInput()
- setTextInputRect nodesnim/thirdparty/sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect)
- hasScreenKeyboardSupport nodesnim/thirdparty/sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool
- isScreenKeyboardShown nodesnim/thirdparty/sdl2.html#isScreenKeyboardShown,WindowPtr sdl2: isScreenKeyboardShown(window: WindowPtr): bool
- getMouseFocus nodesnim/thirdparty/sdl2.html#getMouseFocus sdl2: getMouseFocus(): WindowPtr
- getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,cint,cint sdl2: getMouseState(x, y: var cint): uint8
- getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x, y: ptr cint): uint8
- getRelativeMouseState nodesnim/thirdparty/sdl2.html#getRelativeMouseState,cint,cint sdl2: getRelativeMouseState(x, y: var cint): uint8
- warpMouseInWindow nodesnim/thirdparty/sdl2.html#warpMouseInWindow,WindowPtr,cint,cint sdl2: warpMouseInWindow(window: WindowPtr; x, y: cint)
- setRelativeMouseMode nodesnim/thirdparty/sdl2.html#setRelativeMouseMode,Bool32 sdl2: setRelativeMouseMode(enabled: Bool32): SDL_Return
- captureMouse nodesnim/thirdparty/sdl2.html#captureMouse,Bool32 sdl2: captureMouse(enabled: Bool32): SDL_Return
- getRelativeMouseMode nodesnim/thirdparty/sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): Bool32
- createCursor nodesnim/thirdparty/sdl2.html#createCursor,ptr.uint8,ptr.uint8,cint,cint,cint,cint sdl2: createCursor(data, mask: ptr uint8; w, h, hot_x, hot_y: cint): CursorPtr
- createColorCursor nodesnim/thirdparty/sdl2.html#createColorCursor,SurfacePtr,cint,cint sdl2: createColorCursor(surface: SurfacePtr; hot_x, hot_y: cint): CursorPtr
- SDL_SYSTEM_CURSOR_ARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_ARROW SystemCursor.SDL_SYSTEM_CURSOR_ARROW
- SDL_SYSTEM_CURSOR_IBEAM nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_IBEAM SystemCursor.SDL_SYSTEM_CURSOR_IBEAM
- SDL_SYSTEM_CURSOR_WAIT nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAIT SystemCursor.SDL_SYSTEM_CURSOR_WAIT
- SDL_SYSTEM_CURSOR_CROSSHAIR nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_CROSSHAIR SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR
- SDL_SYSTEM_CURSOR_WAITARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAITARROW SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW
- SDL_SYSTEM_CURSOR_SIZENWSE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENWSE SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE
- SDL_SYSTEM_CURSOR_SIZENESW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENESW SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW
- SDL_SYSTEM_CURSOR_SIZEWE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEWE SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE
- SDL_SYSTEM_CURSOR_SIZENS nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENS SystemCursor.SDL_SYSTEM_CURSOR_SIZENS
- SDL_SYSTEM_CURSOR_SIZEALL nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEALL SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL
- SDL_SYSTEM_CURSOR_NO nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_NO SystemCursor.SDL_SYSTEM_CURSOR_NO
- SDL_SYSTEM_CURSOR_HAND nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_HAND SystemCursor.SDL_SYSTEM_CURSOR_HAND
- SystemCursor nodesnim/thirdparty/sdl2.html#SystemCursor sdl2: SystemCursor
- createSystemCursor nodesnim/thirdparty/sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(c: SystemCursor): CursorPtr
- setCursor nodesnim/thirdparty/sdl2.html#setCursor,CursorPtr sdl2: setCursor(cursor: CursorPtr)
- getCursor nodesnim/thirdparty/sdl2.html#getCursor sdl2: getCursor(): CursorPtr
- freeCursor nodesnim/thirdparty/sdl2.html#freeCursor,CursorPtr sdl2: freeCursor(cursor: CursorPtr)
- showCursor nodesnim/thirdparty/sdl2.html#showCursor,bool sdl2: showCursor(toggle: bool): Bool32
- pumpEvents nodesnim/thirdparty/sdl2.html#pumpEvents sdl2: pumpEvents()
- peepEvents nodesnim/thirdparty/sdl2.html#peepEvents,ptr.Event,cint,Eventaction,uint32,uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: Eventaction; minType: uint32;\n maxType: uint32): cint
- hasEvent nodesnim/thirdparty/sdl2.html#hasEvent,uint32 sdl2: hasEvent(kind: uint32): Bool32
- hasEvents nodesnim/thirdparty/sdl2.html#hasEvents,uint32,uint32 sdl2: hasEvents(minType: uint32; maxType: uint32): Bool32
- flushEvent nodesnim/thirdparty/sdl2.html#flushEvent,uint32 sdl2: flushEvent(kind: uint32)
- flushEvents nodesnim/thirdparty/sdl2.html#flushEvents,uint32,uint32 sdl2: flushEvents(minType: uint32; maxType: uint32)
- pollEvent nodesnim/thirdparty/sdl2.html#pollEvent,Event sdl2: pollEvent(event: var Event): Bool32
- waitEvent nodesnim/thirdparty/sdl2.html#waitEvent,Event sdl2: waitEvent(event: var Event): Bool32
- waitEventTimeout nodesnim/thirdparty/sdl2.html#waitEventTimeout,Event,cint sdl2: waitEventTimeout(event: var Event; timeout: cint): Bool32
- pushEvent nodesnim/thirdparty/sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint
- setEventFilter nodesnim/thirdparty/sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
- getEventFilter nodesnim/thirdparty/sdl2.html#getEventFilter,EventFilter,pointer sdl2: getEventFilter(filter: var EventFilter; userdata: var pointer): Bool32
- addEventWatch nodesnim/thirdparty/sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
- delEventWatch nodesnim/thirdparty/sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
- filterEvents nodesnim/thirdparty/sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer)
- eventState nodesnim/thirdparty/sdl2.html#eventState,EventType,cint sdl2: eventState(kind: EventType; state: cint): uint8
- registerEvents nodesnim/thirdparty/sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): uint32
- setError nodesnim/thirdparty/sdl2.html#setError,cstring sdl2: setError(fmt: cstring)
- getError nodesnim/thirdparty/sdl2.html#getError sdl2: getError(): cstring
- clearError nodesnim/thirdparty/sdl2.html#clearError sdl2: clearError()
- getPixelFormatName nodesnim/thirdparty/sdl2.html#getPixelFormatName,uint32 sdl2: getPixelFormatName(format: uint32): cstring
- pixelFormatEnumToMasks nodesnim/thirdparty/sdl2.html#pixelFormatEnumToMasks,uint32,cint,uint32,uint32,uint32,uint32 sdl2: pixelFormatEnumToMasks(format: uint32; bpp: var cint;\n Rmask, Gmask, Bmask, Amask: var uint32): bool
- masksToPixelFormatEnum nodesnim/thirdparty/sdl2.html#masksToPixelFormatEnum,cint,uint32,uint32,uint32,uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask, Gmask, Bmask, Amask: uint32): uint32
- allocFormat nodesnim/thirdparty/sdl2.html#allocFormat,uint32 sdl2: allocFormat(pixelFormat: uint32): ptr PixelFormat
- freeFormat nodesnim/thirdparty/sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat)
- allocPalette nodesnim/thirdparty/sdl2.html#allocPalette,cint sdl2: allocPalette(numColors: cint): ptr Palette
- setPixelFormatPalette nodesnim/thirdparty/sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
- setPaletteColors nodesnim/thirdparty/sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; first, numColors: cint): SDL_Return
- freePalette nodesnim/thirdparty/sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette)
- mapRGB nodesnim/thirdparty/sdl2.html#mapRGB,ptr.PixelFormat,uint8,uint8,uint8 sdl2: mapRGB(format: ptr PixelFormat; r, g, b: uint8): uint32
- mapRGBA nodesnim/thirdparty/sdl2.html#mapRGBA,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: mapRGBA(format: ptr PixelFormat; r, g, b, a: uint8): uint32
- getRGB nodesnim/thirdparty/sdl2.html#getRGB,uint32,ptr.PixelFormat,uint8,uint8,uint8 sdl2: getRGB(pixel: uint32; format: ptr PixelFormat; r, g, b: var uint8)
- getRGBA nodesnim/thirdparty/sdl2.html#getRGBA,uint32,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: getRGBA(pixel: uint32; format: ptr PixelFormat; r, g, b, a: var uint8)
- calculateGammaRamp nodesnim/thirdparty/sdl2.html#calculateGammaRamp,cfloat,ptr.uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr uint16)
- setClipboardText nodesnim/thirdparty/sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint
- getClipboardText nodesnim/thirdparty/sdl2.html#getClipboardText sdl2: getClipboardText(): cstring
- hasClipboardText nodesnim/thirdparty/sdl2.html#hasClipboardText sdl2: hasClipboardText(): Bool32
- freeClipboardText nodesnim/thirdparty/sdl2.html#freeClipboardText,cstring sdl2: freeClipboardText(text: cstring)
- getNumTouchFingers nodesnim/thirdparty/sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(id: TouchID): cint
- getTouchFinger nodesnim/thirdparty/sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(id: TouchID; index: cint): ptr Finger
- SDL_QUERY nodesnim/thirdparty/sdl2.html#SDL_QUERY sdl2: SDL_QUERY
- SDL_IGNORE nodesnim/thirdparty/sdl2.html#SDL_IGNORE sdl2: SDL_IGNORE
- SDL_DISABLE nodesnim/thirdparty/sdl2.html#SDL_DISABLE sdl2: SDL_DISABLE
- SDL_ENABLE nodesnim/thirdparty/sdl2.html#SDL_ENABLE sdl2: SDL_ENABLE
- getEventState nodesnim/thirdparty/sdl2.html#getEventState,EventType sdl2: getEventState(kind: EventType): uint8
- SDL_BUTTON nodesnim/thirdparty/sdl2.html#SDL_BUTTON.t,uint8 sdl2: SDL_BUTTON(x: uint8): uint8
- BUTTON_LEFT nodesnim/thirdparty/sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT
- BUTTON_MIDDLE nodesnim/thirdparty/sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE
- BUTTON_RIGHT nodesnim/thirdparty/sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT
- BUTTON_X1 nodesnim/thirdparty/sdl2.html#BUTTON_X1 sdl2: BUTTON_X1
- BUTTON_X2 nodesnim/thirdparty/sdl2.html#BUTTON_X2 sdl2: BUTTON_X2
- BUTTON_LMASK nodesnim/thirdparty/sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK
- BUTTON_MMASK nodesnim/thirdparty/sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK
- BUTTON_RMASK nodesnim/thirdparty/sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK
- BUTTON_X1MASK nodesnim/thirdparty/sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK
- BUTTON_X2MASK nodesnim/thirdparty/sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK
- SDL_TOUCH_MOUSEID nodesnim/thirdparty/sdl2.html#SDL_TOUCH_MOUSEID sdl2: SDL_TOUCH_MOUSEID
- createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,int32,int32,int32 sdl2: createRGBSurface(width, height, depth: int32): SurfacePtr
- getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr sdl2: getSize(window: WindowPtr): Point
- destroyTexture nodesnim/thirdparty/sdl2.html#destroyTexture,TexturePtr sdl2: destroyTexture(texture: TexturePtr)
- destroyRenderer nodesnim/thirdparty/sdl2.html#destroyRenderer,RendererPtr sdl2: destroyRenderer(renderer: RendererPtr)
- destroy nodesnim/thirdparty/sdl2.html#destroy,WindowPtr sdl2: destroy(window: WindowPtr)
- destroy nodesnim/thirdparty/sdl2.html#destroy,CursorPtr sdl2: destroy(cursor: CursorPtr)
- destroy nodesnim/thirdparty/sdl2.html#destroy,SurfacePtr sdl2: destroy(surface: SurfacePtr)
- destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.PixelFormat sdl2: destroy(format: ptr PixelFormat)
- destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.Palette sdl2: destroy(palette: ptr Palette)
- blitSurface nodesnim/thirdparty/sdl2.html#blitSurface,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitSurface(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- blitScaled nodesnim/thirdparty/sdl2.html#blitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
- loadBMP nodesnim/thirdparty/sdl2.html#loadBMP,string sdl2: loadBMP(file: string): SurfacePtr
- saveBMP nodesnim/thirdparty/sdl2.html#saveBMP,SurfacePtr,string sdl2: saveBMP(surface: SurfacePtr; file: string): SDL_Return
- color nodesnim/thirdparty/sdl2.html#color,range[],range[],range[],range[] sdl2: color(r, g, b, a: range[0 .. 255]): Color
- rect nodesnim/thirdparty/sdl2.html#rect,cint,cint sdl2: rect(x, y: cint; w = cint(0); h = cint(0)): Rect
- point nodesnim/thirdparty/sdl2.html#point,T,T sdl2: point[T: SomeNumber](x, y: T): Point
- contains nodesnim/thirdparty/sdl2.html#contains,Rect,Point sdl2: contains(some: Rect; point: Point): bool
- HINT_RENDER_SCALE_QUALITY nodesnim/thirdparty/sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY
- setHint nodesnim/thirdparty/sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool
- setHintWithPriority nodesnim/thirdparty/sdl2.html#setHintWithPriority,cstring,cstring,cint sdl2: setHintWithPriority(name: cstring; value: cstring; priority: cint): bool
- getHint nodesnim/thirdparty/sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring
- size nodesnim/thirdparty/sdl2.html#size,RWopsPtr sdl2: size(ctx: RWopsPtr): int64
- seek nodesnim/thirdparty/sdl2.html#seek,RWopsPtr,int64,cint sdl2: seek(ctx: RWopsPtr; offset: int64; whence: cint): int64
- read nodesnim/thirdparty/sdl2.html#read,RWopsPtr,pointer,csize_t,csize_t sdl2: read(ctx: RWopsPtr; `ptr`: pointer; size, maxnum: csize_t): csize_t
- write nodesnim/thirdparty/sdl2.html#write,RWopsPtr,pointer,csize_t,csize_t sdl2: write(ctx: RWopsPtr; `ptr`: pointer; size, num: csize_t): csize_t
- close nodesnim/thirdparty/sdl2.html#close,RWopsPtr sdl2: close(ctx: RWopsPtr): cint
- defaultEvent nodesnim/thirdparty/sdl2.html#defaultEvent sdl2: defaultEvent
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