animation_player.idx 1.3 KB

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  1. AnimationObject nodesnim/nodes/animation_player.html#AnimationObject animation_player: AnimationObject
  2. AnimationPlayerObj nodesnim/nodes/animation_player.html#AnimationPlayerObj animation_player: AnimationPlayerObj
  3. AnimationPlayerRef nodesnim/nodes/animation_player.html#AnimationPlayerRef animation_player: AnimationPlayerRef
  4. AnimationPlayer nodesnim/nodes/animation_player.html#AnimationPlayer,string animation_player: AnimationPlayer(name: string = "AnimationPlayer"): AnimationPlayerRef
  5. addState nodesnim/nodes/animation_player.html#addState.e,AnimationPlayerRef,ptr.float,seq[tuple[int,float]] animation_player: addState(self: AnimationPlayerRef; obj: ptr float;\n states: seq[tuple[tick: int, value: float]])
  6. draw nodesnim/nodes/animation_player.html#draw.e,AnimationPlayerRef,GLfloat,GLfloat animation_player: draw(self: AnimationPlayerRef; w: GLfloat; h: GLfloat)
  7. play nodesnim/nodes/animation_player.html#play.e,AnimationPlayerRef animation_player: play(self: AnimationPlayerRef)
  8. setDuration nodesnim/nodes/animation_player.html#setDuration.e,AnimationPlayerRef,int animation_player: setDuration(self: AnimationPlayerRef; duration: int)
  9. stop nodesnim/nodes/animation_player.html#stop.e,AnimationPlayerRef animation_player: stop(self: AnimationPlayerRef)