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- AnimationObject nodesnim/nodes/animation_player.html#AnimationObject animation_player: AnimationObject
- AnimationPlayerObj nodesnim/nodes/animation_player.html#AnimationPlayerObj animation_player: AnimationPlayerObj
- AnimationPlayerRef nodesnim/nodes/animation_player.html#AnimationPlayerRef animation_player: AnimationPlayerRef
- AnimationPlayer nodesnim/nodes/animation_player.html#AnimationPlayer,string animation_player: AnimationPlayer(name: string = "AnimationPlayer"): AnimationPlayerRef
- addState nodesnim/nodes/animation_player.html#addState.e,AnimationPlayerRef,ptr.float,seq[tuple[int,float]] animation_player: addState(self: AnimationPlayerRef; obj: ptr float;\n states: seq[tuple[tick: int, value: float]])
- draw nodesnim/nodes/animation_player.html#draw.e,AnimationPlayerRef,GLfloat,GLfloat animation_player: draw(self: AnimationPlayerRef; w: GLfloat; h: GLfloat)
- play nodesnim/nodes/animation_player.html#play.e,AnimationPlayerRef animation_player: play(self: AnimationPlayerRef)
- setDuration nodesnim/nodes/animation_player.html#setDuration.e,AnimationPlayerRef,int animation_player: setDuration(self: AnimationPlayerRef; duration: int)
- stop nodesnim/nodes/animation_player.html#stop.e,AnimationPlayerRef animation_player: stop(self: AnimationPlayerRef)
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